// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.RightArrow)) { gymMachineListener.SimulateRightRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { gymMachineListener.SimulateLeftRep(1, 20, 500); } }
// Move to the target end position. private void Update() { if (GameStartLabyrintti.LabyrinttiGameStarted) { if (!movement) { if (Input.GetKeyDown(KeyCode.DownArrow)) { if (GameObject.Find("Pimennys").GetComponent <DarknessScriptLabyrintti>().startGameTimer < 0) { PlayerMovement(MovementDirection.Down); } } if (Input.GetKeyDown(KeyCode.LeftArrow)) { gymMachineListener.SimulateLeftRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.RightArrow)) { gymMachineListener.SimulateRightRep(1, 20, 500); } } if (isTimerRunnig) { targetTime += Time.deltaTime; if (targetTime >= combinedPullTimeDelay) { movement = true; PlayerMovement(isLeftRep ? MovementDirection.Left : MovementDirection.Right); ResetMovementVariables(); } if (isLeftRep && isRightRep) { movement = true; PlayerMovement(MovementDirection.Down); ResetMovementVariables(); } } MovementHandling(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { gymMachineListener.SimulateLeftRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.RightArrow)) { gymMachineListener.SimulateRightRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.DownArrow)) { MovingMiddle = true; } LeftPunch(); RightPunch(); MiddlePunch(); FistAnimationController(); HandleRepetitionLogic(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.RightArrow)) { gymMachineListener.SimulateRightRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { gymMachineListener.SimulateLeftRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.DownArrow) || confirmingSelection) { if (gymMachineListener != null) { cancelTokenSource.Cancel(); } if (mode1.enabled == true) { SceneManager.LoadScene("NyrkkiMain"); } else if (mode2.enabled == true) { SceneManager.LoadScene("NyrkkiEndless"); } else if (mode3.enabled == true) { SceneManager.LoadScene("NyrkkiUncensored"); } } switch (chosenMenuOption) { case 0: mode1.enabled = true; mode1Instruction.enabled = true; mode2.enabled = false; mode2Instruction.enabled = false; mode3.enabled = false; mode3Instruction.enabled = false; break; case 1: mode1.enabled = false; mode1Instruction.enabled = false; mode2.enabled = true; mode2Instruction.enabled = true; mode3.enabled = false; mode3Instruction.enabled = false; break; case 2: mode1.enabled = false; mode1Instruction.enabled = false; mode2.enabled = false; mode2Instruction.enabled = false; mode3.enabled = true; mode3Instruction.enabled = true; break; } HandleRepetitionLogic(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.RightArrow)) { gymMachineListener.SimulateRightRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { gymMachineListener.SimulateLeftRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.DownArrow) || confirmingSelection) { if (game1.enabled == true) { SceneManager.UnloadSceneAsync("MainMenu"); SceneManager.LoadScene("HyppyYlosMain"); } else if (game2.enabled == true) { PlayerPrefs.SetInt("LabyrinttiLevel", 1); if (gymMachineListener != null) { cancelTokenSource.Cancel(); } // SceneManager.UnloadSceneAsync("MainMenu"); SceneManager.LoadScene("MenuLabyrinttiMode"); } else if (game3.enabled == true) { SceneManager.UnloadSceneAsync("MainMenu"); SceneManager.LoadScene("MenuNyrkkiMode"); } else if (credits.enabled == true) { SceneManager.LoadScene("Credits"); } } switch (chosenMenuOption) { case 0: game1.enabled = true; game2.enabled = false; game3.enabled = false; background1.enabled = true; background2.enabled = false; background3.enabled = false; background4.enabled = false; credits.enabled = false; break; case 1: game1.enabled = false; game2.enabled = true; game3.enabled = false; background1.enabled = false; background2.enabled = true; background3.enabled = false; background4.enabled = false; credits.enabled = false; break; case 2: game1.enabled = false; game2.enabled = false; game3.enabled = true; background1.enabled = false; background2.enabled = false; background3.enabled = true; background4.enabled = false; credits.enabled = false; break; case 3: game1.enabled = false; game2.enabled = false; game3.enabled = false; background1.enabled = false; background2.enabled = false; background3.enabled = false; background4.enabled = true; credits.enabled = true; break; } HandleRepetitionLogic(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.RightArrow)) { gymMachineListener.SimulateRightRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { gymMachineListener.SimulateLeftRep(1, 20, 500); } if (Input.GetKeyDown(KeyCode.DownArrow) || confirmingSelection) { string level = ""; if (mode1.enabled == true) { level = "LabyrinttiLevel1"; } else if (mode2.enabled == true) { level = "LabyrinttiLevel2"; } else if (mode3.enabled == true) { level = "LabyrinttiRandomLevel"; } LoadLabyrinttiLevel(level); } switch (chosenMenuOption) { case 0: mode1.enabled = true; mode1Instruction.enabled = true; mode2.enabled = false; mode2Instruction.enabled = false; mode3.enabled = false; mode3Instruction.enabled = false; break; case 1: mode1.enabled = false; mode1Instruction.enabled = false; mode2.enabled = true; mode2Instruction.enabled = true; mode3.enabled = false; mode3Instruction.enabled = false; break; case 2: mode1.enabled = false; mode1Instruction.enabled = false; mode2.enabled = false; mode2Instruction.enabled = false; mode3.enabled = true; mode3Instruction.enabled = true; break; } HandleRepetitionLogic(); }