private void Start() { if (server != null) { return; } server = DependencyResolver.Container.Resolve <GwentClientService>(); }
//private GlobalUIService _guiservice; private void Start() { if (_client != null) { return; } _client = DependencyResolver.Container.Resolve <GwentClientService>(); //_guiservice = DependencyResolver.Container.Resolve<GlobalUIService>(); }
//async Task AutoTest() //{ // var hub = DependencyResolver.Container.Resolve<HubConnection>(); // while (true) // { // await Task.Delay(500); // if (hub.State == HubConnectionState.Disconnected) // { // Debug.Log("MainCode检测到断线!"); // SceneManager.LoadScene("LoginSecen"); // _ = DependencyResolver.Container.Resolve<GlobalUIService>().YNMessageBox("断开连接", "请尝试重新登陆"); // return; // } // } //} void Start() { //_ = AutoTest(); _globalUIService = DependencyResolver.Container.Resolve <GlobalUIService>(); _client = DependencyResolver.Container.Resolve <GwentClientService>(); if (_client.IsAutoPlay || ClientGlobalInfo.IsToMatch) { MatchMenuButton.onClick.Invoke(); //DoMatchButton.onClick.Invoke(); } }
//private GlobalUIService _guiservice; private void Start() { void IsOnPreservation(bool isOn) { if (isOn) { PlayerPrefs.SetString("Username", Username.text); PlayerPrefs.SetString("Password", Password.text); } } RecordStatus.isOn = PlayerPrefs.GetInt("RecordBox", 0) != 0; if (RecordStatus.isOn) { Username.text = PlayerPrefs.GetString("Username", ""); Password.text = PlayerPrefs.GetString("Password", ""); } RecordStatus.onValueChanged.AddListener(x => { PlayerPrefs.SetInt("RecordBox", x ? 1 : 0); IsOnPreservation(x); }); Username.onValueChanged.AddListener(x => { IsOnPreservation(RecordStatus.isOn); }); Password.onValueChanged.AddListener(x => { IsOnPreservation(RecordStatus.isOn); }); if (_client != null) { return; } _client = DependencyResolver.Container.Resolve <GwentClientService>(); //_guiservice = DependencyResolver.Container.Resolve<GlobalUIService>(); }
private void Start() { _client = DependencyResolver.Container.Resolve <GwentClientService>(); _codeService = DependencyResolver.Container.Resolve <MainCodeService>(); }
private void Start() { _gwentClientService = DependencyResolver.Container.Resolve <GwentClientService>(); ConfigureGame(); LoadServerMessage(); }