示例#1
0
    protected override void _OnTarget(Gunner target, Vector3 hitPos)
    {
        SpaceShipCtrl spaceShip = target as SpaceShipCtrl;

        if (spaceShip != null)
        {
            float rand = Random.Range(0, 1);

            if (rand <= m_probability)
            {
                target.SlowMove(m_slowInfo);
            }
        }

        base._OnTarget(target, hitPos);
    }