示例#1
0
 void CheckForBurstFireToggle()
 {
     if (Input.GetButtonDown(burstFireButtonName) && Time.timeScale > 0 && myTransform.root.CompareTag("Player"))
     {
         Debug.Log("Burst Fire Toggle");
         isBurstFireActive = !isBurstFireActive;
         gunMaster.CallEventToggleBurstFire();
     }
 }
 void CheckForBurstFireToggle()
 {
     if (Input.GetButtonDown(burstFireButtonName) && Time.timeScale > 0 && _transform.root.CompareTag(MCP_References._playerTag))
     {
         Debug.Log("Burst Fire Mode Toggled");
         isBurstFireActive = !isBurstFireActive;
         gun_Master.CallEventToggleBurstFire();
     }
 }