void CheckForBurstFireToggle() { if (Input.GetButtonDown(burstFireButtonName) && Time.timeScale > 0 && myTransform.root.CompareTag("Player")) { Debug.Log("Burst Fire Toggle"); isBurstFireActive = !isBurstFireActive; gunMaster.CallEventToggleBurstFire(); } }
void CheckForBurstFireToggle() { if (Input.GetButtonDown(burstFireButtonName) && Time.timeScale > 0 && _transform.root.CompareTag(MCP_References._playerTag)) { Debug.Log("Burst Fire Mode Toggled"); isBurstFireActive = !isBurstFireActive; gun_Master.CallEventToggleBurstFire(); } }