示例#1
0
    // Update is called once per frame
    void Update()
    {
        float randomFirerate = Random.Range(0.0f, 1000.0f);

        if (randomFirerate < firerate)
        {
            // Get random point
            Vector3 randomShot = getShotPoint();

            // Check shot integrity
            bool shallShot = getIntegrity(randomShot);

            if (shallShot)
            {
                gun.Fire3d(bullet, bulletSpawn, randomShot, speed);
            }
        }
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            //create a ray cast and set it to the mouses cursor position in game
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, float.PositiveInfinity))
            {
                //draw invisible ray cast/vector
                Debug.DrawLine(ray.origin, hit.point);
                //log hit area to the console
                // Debug.Log(hit.point);

                gun.Fire3d(bullet, bulletSpawn, hit.point, speed);
            }
        }

        if (Input.GetButtonDown("Fire1"))
        {
            mover.move("clockwise");
        }
    }