示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     Anim       = GetComponent <Animator>();
     Controller = GetComponent <CharacterController>();
     gunHolder  = GetComponentInChildren <GunPlaceHolder>();
     Gravity    = gameManager.Gravity;
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     GunPlaceHolder = GetComponentInChildren <GunPlaceHolder>();
     player         = Manager.Player;
     Gravity        = Manager.Gravity;
     Controller     = GetComponent <CharacterController>();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     gunHolder = GetComponentInChildren <GunPlaceHolder>();
     Gravity   = manager.Gravity;
 }