// Start is called before the first frame update void Start() { Anim = GetComponent <Animator>(); Controller = GetComponent <CharacterController>(); gunHolder = GetComponentInChildren <GunPlaceHolder>(); Gravity = gameManager.Gravity; }
// Start is called before the first frame update void Start() { GunPlaceHolder = GetComponentInChildren <GunPlaceHolder>(); player = Manager.Player; Gravity = Manager.Gravity; Controller = GetComponent <CharacterController>(); }
// Start is called before the first frame update void Start() { gunHolder = GetComponentInChildren <GunPlaceHolder>(); Gravity = manager.Gravity; }