void Start() { mRigidbody2D = GetComponent <Rigidbody2D>(); mBulletManager = GameObject.Find("BossBulletSpawn").GetComponent <BossBulletManager>(); mGunMotor = GameObject.Find("BossBulletSpawn").GetComponent <GunMotor>(); mHealth = GetComponent <Health>(); mMovementPattern = mBossPhases[mCurrentPhase].data[mCurrentSubPhase].movementPattern; mGunMotor.mGunData = mBossPhases[mCurrentPhase].data[mCurrentSubPhase].gunData; mGunMotor.initializeGunTimers(); }
public void switchPhases() { if (mHealth.mHealthDepleted == true) { if (mCurrentPhase + 1 < mBossPhases.Length) { mHealth.mCurrentHealth = mHealth.mStartHealth; mHealth.mHealthDepleted = false; mCurrentPhase++; mCurrentPhase %= mBossPhases.Length; mCurrentSubPhase = 0; mMovementPattern = mBossPhases[mCurrentPhase].data[mCurrentSubPhase].movementPattern; mGunMotor.mGunData = mBossPhases[mCurrentPhase].data[mCurrentSubPhase].gunData; mGunMotor.initializeGunTimers(); } else { mAnimator.SetBool("Dead", true); } } }