示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.F) && canBuy && PlayerScore.SharedInstanceScore.GetCurrentScore() >= weaponPrice)
     {
         AudioManager.audioManager.PlaySound(purchaseSound);
         PlayerScore.SharedInstanceScore.DecreaseScore(weaponPrice);
         gunHandler.MaxAmmo();
     }
 }