示例#1
0
 public void Switch(int direction)
 {
     if (direction == 0)
     {
         return;
     }
     if (Guns.Count <= 1)
     {
         return;
     }
     if (EquippedGun == null)
     {
         EquippedGun = Guns [0];
         EquippedGun.OnEquip(gameObject);
         EquippedGun.equipped = true;
         return;
     }
     EquippedGun.equipped = false;
     EquippedGun.OnUnequip(gameObject);
     // Oh my god % is not actually modulo. Why would you do this C#???
     //EquippedGun = Guns [(Guns.IndexOf(EquippedGun)+direction)%Guns.Count];
     EquippedGun = Guns [(int)Helper.fmod(Guns.IndexOf(EquippedGun) + direction, Guns.Count)];
     EquippedGun.OnEquip(gameObject);
     EquippedGun.equipped = true;
 }