protected override void ReleaseSelf(bool destroy) { if (SystemConfig.IsReleaseResourceOn) { GuildStoveUI.Instance = null; GuildStoveUIViewModel.Instance = null; base.ReleaseSelf(true); } }
private void Awake() { GuildStoveUI.Instance = this; base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); }