private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target ) { if( from == GuildStatus.Waring || target == GuildStatus.Waring ) return false; return true; }
public GuildMember Add(Player plr, GuildStatus rank) { var memb = Members.Where(x => x.Name == plr.Character.Name).FirstOrDefault(); if (memb == null) { memb = new GuildMember(this, plr, rank); Members.Add(memb); } else { memb.Player = plr; } var status = ((Master?.Player ?? plr) == plr ? 0x80 : 0x00); plr.Session.SendAsync(new SGuildViewPort { Guilds = new Network.Data.GuildViewPortDto[] { new Network.Data.GuildViewPortDto { ID = Index, Type = Type, Status = (byte)status, RelationShip = 0, Number = plr.Session.ID | status } } }); return(memb); }
private static bool CheckBeneficialStatus(GuildStatus from, GuildStatus target) { if (from == GuildStatus.Waring || target == GuildStatus.Waring) { return(false); } return(true); }
public async Task <Guild> Create(Guid id, String name, GuildStatus status, RecruitmentStatus recruitmentStatus, CancellationToken cancellationToken) { var guild = await _repository.Get(id, cancellationToken); if (guild != null) { if (guild.Name == name) { return(guild); } throw new GuildAlreadyExistsException($"Гильдия {id} уже существует"); } return(new Guild(id: id, name: name, status: status, recruitmentStatus: recruitmentStatus)); }
public void UpdateRank(GuildStatus newStatus) { if (Rank == newStatus) { return; } using (var game = new GameContext()) { var charId = (from row in game.Characters where row.Name == Name select row.CharacterId).FirstOrDefault(); var guildMember = (from row in game.GuildMembers where row.MembId == charId select row).FirstOrDefault(); guildMember.Rank = (int)Rank; game.Update(guildMember); game.SaveChanges(); } Rank = newStatus; }
public GuildMember(Guild guild, Player plr, GuildStatus rank) { Name = plr.Character.Name; Player = plr; Rank = rank; Guild = guild; using (var game = new GameContext()) { var guildMember = new MU.DataBase.GuildMemberDto { GuildId = guild.Index, MembId = plr.Character.Id, Rank = (int)rank, }; game.Add(guildMember); game.SaveChanges(); } }
public GuildMember Add(Player plr, GuildStatus rank) { var memb = Members.Where(x => x.Name == plr.Character.Name).FirstOrDefault(); if (memb == null) { memb = new GuildMember(this, plr, rank); Members.Add(memb); } else { memb.Player = plr; } plr.Character.Guild = this; memb.ViewPort(); return(memb); }
public override CharList AddChar(byte id, CharacterDto @char, byte[] charSet, GuildStatus gStatus) { var l = CharacterList.ToList(); l.Add(new CharacterPreviewS16KorDto { CharSet = charSet, ControlCode = (ControlCode)@char.CtlCode, GuildStatus = gStatus, index = id, level = @char.Level, name = @char.Name, PKLevel = (byte)@char.PKLevel }); CharacterList = l.ToArray(); Count = (byte)CharacterList.Count(); return(this); }
public override CharList AddChar(byte id, CharacterDto @char, byte[] charSet, GuildStatus gStatus) { var l = CharacterList.ToList(); l.Add(new CharacterPreviewS12Dto(id, @char.Name, @char.Level, (ControlCode)@char.CtlCode, charSet, gStatus, 3)); CharacterList = l.ToArray(); Count = (byte)CharacterList.Length; return(this); }
public abstract CharList AddChar(byte id, CharacterDto @char, byte[] charSet, GuildStatus gStatus);
public GuildMember(Guild guild, string name, GuildStatus rank) { Name = name; Rank = rank; Guild = guild; }
public Guild(Guid id, String name, GuildStatus status, RecruitmentStatus recruitmentStatus) => (Id, Name, Status, RecruitmentStatus)
public Guild(Guid id, RecruitmentStatus recruitmentStatus, string name, DateTime createDate, DateTime updateDate, GuildStatus status) => (Id, RecruitmentStatus, Name, CreateDate, UpdateDate, Status)