private void HandleDispatchEvent(GatewayPayload evnt, TaskCompletionSource <bool> readySignal) { switch (evnt.DispatchType) { case GatewayDispatchType.Ready: var readyEvent = evnt.Data as ReadyEvent; SetSession(readyEvent.SessionId); readySignal.TrySetResult(true); Ready?.Invoke(readyEvent); break; case GatewayDispatchType.Resumed: readySignal.TrySetResult(true); Resumed?.Invoke(); break; case GatewayDispatchType.GuildCreate: GuildCreate?.Invoke(evnt.Data as GatewayGuild); break; case GatewayDispatchType.GuildUpdate: GuildUpdate?.Invoke(evnt.Data as Guild); break; case GatewayDispatchType.GuildDelete: GuildDelete?.Invoke(evnt.Data as UnavailableGuild); break; case GatewayDispatchType.ChannelCreate: ChannelCreate?.Invoke(evnt.Data as Channel); break; case GatewayDispatchType.ChannelUpdate: ChannelUpdate?.Invoke(evnt.Data as Channel); break; case GatewayDispatchType.ChannelDelete: ChannelDelete?.Invoke(evnt.Data as Channel); break; case GatewayDispatchType.ChannelPinsUpdate: ChannelPinsUpdate?.Invoke(evnt.Data as ChannelPinsUpdateEvent); break; case GatewayDispatchType.GuildMemberAdd: GuildMemberAdd?.Invoke(evnt.Data as GuildMemberAddEvent); break; case GatewayDispatchType.GuildMemberUpdate: GuildMemberUpdate?.Invoke(evnt.Data as GuildMemberUpdateEvent); break; case GatewayDispatchType.GuildMemberRemove: GuildMemberRemove?.Invoke(evnt.Data as GuildMemberRemoveEvent); break; case GatewayDispatchType.GuildMembersChunk: GuildMembersChunk?.Invoke(evnt.Data as GuildMembersChunkEvent); break; case GatewayDispatchType.GuildRoleCreate: GuildRoleCreate?.Invoke(evnt.Data as GuildRoleCreateEvent); break; case GatewayDispatchType.GuildRoleUpdate: GuildRoleUpdate?.Invoke(evnt.Data as GuildRoleUpdateEvent); break; case GatewayDispatchType.GuildRoleDelete: GuildRoleDelete?.Invoke(evnt.Data as GuildRoleDeleteEvent); break; case GatewayDispatchType.GuildBanAdd: GuildBanAdd?.Invoke(evnt.Data as GuildBanAddEvent); break; case GatewayDispatchType.GuildBanRemove: GuildBanRemove?.Invoke(evnt.Data as GuildBanRemoveEvent); break; case GatewayDispatchType.GuildEmojisUpdate: GuildEmojisUpdate?.Invoke(evnt.Data as GuildEmojiUpdateEvent); break; case GatewayDispatchType.GuildIntegrationsUpdate: GuildIntegrationsUpdate?.Invoke(evnt.Data as GuildIntegrationsUpdateEvent); break; case GatewayDispatchType.MessageCreate: MessageCreate?.Invoke(evnt.Data as Message); break; case GatewayDispatchType.MessageUpdate: MessageUpdate?.Invoke(evnt.Data as Message); break; case GatewayDispatchType.MessageDelete: MessageDelete?.Invoke(evnt.Data as MessageDeleteEvent); break; case GatewayDispatchType.MessageDeleteBulk: MessageDeleteBulk?.Invoke(evnt.Data as MessageDeleteBulkEvent); break; case GatewayDispatchType.MessageReactionAdd: MessageReactionAdd?.Invoke(evnt.Data as MessageReactionAddEvent); break; case GatewayDispatchType.MessageReactionRemove: MessageReactionRemove?.Invoke(evnt.Data as MessageReactionRemoveEvent); break; case GatewayDispatchType.MessageReactionRemoveAll: MessageReactionRemoveAll?.Invoke(evnt.Data as MessageReactionRemoveAllEvent); break; case GatewayDispatchType.PresenceUpdate: PresenceUpdate?.Invoke(evnt.Data as Presence); break; case GatewayDispatchType.UserUpdate: UserUpdate?.Invoke(evnt.Data as User); break; case GatewayDispatchType.TypingStart: TypingStart?.Invoke(evnt.Data as TypingStartEvent); break; case GatewayDispatchType.VoiceStateUpdate: VoiceStateUpdate?.Invoke(evnt.Data as VoiceState); break; case GatewayDispatchType.VoiceServerUpdate: VoiceServerUpdate?.Invoke(evnt.Data as VoiceServerUpdateEvent); break; case GatewayDispatchType.WebhooksUpdate: WebhooksUpdate?.Invoke(evnt.Data as WebhooksUpdateEvent); break; } }