public void StartRaid() { //arrange var raidloop = new GuildLeader.RaidLoop(); var raid = new GuildLeader.Raid(); raidloop.Raid = raid; //act }
public void Instantiate_Default() { //arrange //act var raid = new GuildLeader.Raid(); //assert Assert.IsNotNull(raid); Assert.IsInstanceOfType(raid, typeof(GuildLeader.Raid)); }
public void CanAddBossToRaid() { //arrange var raid = new GuildLeader.Raid(); var boss = new GuildLeader.Boss(); //act raid.Bosses.Add(boss); //assert Assert.IsNotNull(raid.Bosses); Assert.IsTrue(raid.Bosses.Count == 1); }
public void AddRaid() { //arrange var raidloop = new GuildLeader.RaidLoop(); var raid = new GuildLeader.Raid(); //act raidloop.Raid = raid; //assert Assert.IsNotNull(raidloop.Raid); Assert.IsTrue(raidloop.Raid == raid); }