public static void EventSink_GuildGumpRequest(GuildGumpRequestArgs args) { if (!Core.SE) { return; } args.Mobile.SendMessage("The new Guild system is not implemented yet"); }
private static void EventSink_GuildGumpRequest(GuildGumpRequestArgs e) { Mobile beholder = e.Mobile; beholder.CloseGump(typeof(AdvancedSearchGump)); beholder.CloseGump(typeof(DiplomacyGump)); beholder.CloseGump(typeof(DiplomacyMiscGump)); beholder.CloseGump(typeof(JoinGuildGump)); beholder.CloseGump(typeof(InviteGump)); beholder.CloseGump(typeof(RosterGump)); beholder.CloseGump(typeof(RosterMiscGump)); beholder.CloseGump(typeof(MyGuildGump)); Guild guild = beholder.Guild as Guild; if (beholder.Map == beholder.Map && beholder.InRange(beholder, 12)) { if (guild == null || guild.Disbanded) { beholder.SendGump(new JoinGuildGump(beholder, guild)); } else if (guild.Accepted.Contains(beholder)) { #region Factions PlayerState guildState = PlayerState.Find(guild.Leader); PlayerState targetState = PlayerState.Find(beholder); Faction guildFaction = (guildState == null ? null : guildState.Faction); Faction targetFaction = (targetState == null ? null : targetState.Faction); if (guildFaction != targetFaction || (targetState != null && targetState.IsLeaving)) { return; } if (guildState != null && targetState != null) { targetState.Leaving = guildState.Leaving; } #endregion guild.Accepted.Remove(beholder); guild.AddMember(beholder); (beholder as PlayerMobile).GuildRank = 1; beholder.SendGump(new MyGuildGump(beholder, guild)); } else { beholder.SendGump(new MyGuildGump(beholder, guild)); } } }
public static void EventSink_GuildGumpRequest(GuildGumpRequestArgs e) { if (e.Mobile is PlayerMobile) { PlayerMobile requester = (PlayerMobile)e.Mobile; // etc. Call your own Gump here, etc. if (!requester.HasGump(typeof(FicheRaceGump))) { requester.SendGump(new FicheRaceGump(requester)); } } }
public static void EventSink_GuildGumpRequest(GuildGumpRequestArgs args) { if (!NewGuildSystem || !(args.Mobile is PlayerMobile pm)) { return; } if (pm.Guild == null) { pm.SendGump(new CreateGuildGump(pm)); } else { pm.SendGump(new GuildInfoGump(pm, pm.Guild as Guild)); } }
public static void EventSink_GuildGumpRequest( GuildGumpRequestArgs args ) { PlayerMobile pm = args.Mobile as PlayerMobile; if( !NewGuildSystem || pm == null ) return; if( pm.Guild == null ) pm.SendGump( new CreateGuildGump( pm ) ); else pm.SendGump( new GuildInfoGump( pm, pm.Guild as Guild ) ); }
public void InvokeGuildGumpRequest( GuildGumpRequestArgs e ) { if ( GuildGumpRequest != null ) GuildGumpRequest( e ); }
public static void EventSink_GuildGumpRequest(GuildGumpRequestArgs args) { return; }