public void AllianceSay(string Message) { if (IsInGuild() && _Owner.GetPlayer().GldInterface.Guild.Info.AllianceId != 0 && _Owner.GetPlayer().GldInterface.Guild.Info.Members[_Owner.GetPlayer().CharacterId].RankId >= 1) { foreach (uint alli in Alliance.Alliances[Guild.Info.AllianceId].Members) { Guild.Guild gl = World.Guild.Guild.GetGuild(alli); // Filter "+" spam bool isAdd = Message.StartsWith("+"); lock (gl.OnlineMembers) foreach (Player plr in gl.OnlineMembers) { if (!isAdd || plr == _Owner || (plr.WorldGroup != null && plr.WorldGroup.Leader == plr)) { plr.SendMessage(_Owner, Message, ChatLogFilters.CHATLOGFILTERS_ALLIANCE); } } } if (Guild.Logger != null) { Guild.LogLine(_Owner.Name + ": " + Message); } } }
public GuildInterface Load(Guild.Guild Guild) { this.Guild = Guild; if (IsInGuild()) { Guild.AddOnlineMember(_Owner.GetPlayer()); } _Owner.EvtInterface.AddEventNotify(EventName.Leave, OnPlayerLeave, true); return(this); }
public void AllianceOfficerSay(string Message) { if (IsInGuild() && _Owner.GetPlayer().GldInterface.Guild.Info.AllianceId != 0 && (_Owner.GetPlayer().GldInterface.Guild.Info.Members[_Owner.GetPlayer().CharacterId].AllianceOfficer || _Owner.GetPlayer().GldInterface.Guild.Info.LeaderId == _Owner.GetPlayer().CharacterId)) { foreach (uint alli in Alliance.Alliances[Guild.Info.AllianceId].Members) { Guild.Guild gl = World.Guild.Guild.GetGuild(alli); lock (gl.OnlineMembers) foreach (Player Plr in gl.OnlineMembers) { if (gl.Info.Members[Plr.CharacterId].RankId >= 9 || gl.Info.Members[Plr.CharacterId].AllianceOfficer) { Plr.SendMessage(_Owner, Message, ChatLogFilters.CHATLOGFILTERS_ALLIANCE_OFFICER); } } } if (Guild.Logger != null) { Guild.LogLine(_Owner.Name + ": " + Message); } } }
/// <summary> /// Create a new <see cref="CharacterAchievementManager"/> for <see cref="Guild.Guild"/>. /// </summary> public GuildAchievementManager(Guild.Guild guild) { this.guild = guild; }
/// <summary> /// Create a new <see cref="CharacterAchievementManager"/> from existing <see cref="GuildModel"/> database model. /// </summary> public GuildAchievementManager(Guild.Guild guild, GuildModel model) { this.guild = guild; Initialise(model.Achievement, false); }