static int BindTouchUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GuideMask obj = (GuideMask)ToLua.CheckObject(L, 1, typeof(GuideMask)); System.Action <bool> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <bool>)ToLua.CheckObject(L, 2, typeof(System.Action <bool>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <bool>), func) as System.Action <bool>; } obj.BindTouchUp(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsRaycastLocationValid(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GuideMask obj = (GuideMask)ToLua.CheckObject(L, 1, typeof(GuideMask)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Camera)); bool o = obj.IsRaycastLocationValid(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_target(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GuideMask obj = (GuideMask)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RectTransform)); obj.target = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index target on a nil value" : e.Message)); } }
static int get_target(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GuideMask obj = (GuideMask)o; UnityEngine.RectTransform ret = obj.target; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index target on a nil value" : e.Message)); } }
public void Init() { _targetArea = gameObject.transform.Find("TargetArea") as RectTransform; Self = this; Close(); }
void Awake() { Instance = this; _materia = _rawImage.material; ev = transform.GetComponent <EventPenetrate>(); }