void Start() { if (!bool.Parse(GameConfig.Get(guideName, "true"))) { Destroy(gameObject); return; } dialog.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; guide = new Queue <GuideData>(); GuideData[] tasks = new GuideData[] { new GuideData() { text = "WellcomToTheGame", shortText = "AnyKey", task = PressAnyKey }, new GuideData() { text = "ChangeFlyMode", shortText = "PressF1", task = ChangeFlyMod }, }; foreach (var g in tasks) { guide.Enqueue(g); } NextGuide(); }
private void LoadComplete(Dictionary <string, List <string> > keyValuePairs) { GuideData guideData = new GuideData(); foreach (string item in keyValuePairs.Keys) { List <string> _val = keyValuePairs[item]; Debug.Log(item); if (item == "id") { } else if (item == "整数") { } else if (item == "唯一标识") { } else { guideData = new GuideData(_val[0], _val[4], _val[1], _val[2], _val[3]); guideDatas.Add(guideData); } } for (int i = 0; i < guideDatas.Count; i++) { //Debug.Log(guideDatas[i]); } }
//触发隐藏引导(特殊条件引导触发逻辑) public bool TriggerHideGuide(int HideTaskID) { GuideData guidedata = null; bool result = false; result = ConfigData.TryGetValue(HideTaskID + 1, out guidedata); if (result) { if (guidedata.Type == 1) { if (Core.Data.playerManager.RTData.curLevel >= guidedata.NeedLevel) { result = true; } else { return(false); } OldLastTaskID = LastTaskID; LastTaskID = HideTaskID; #if NewGuide uiGuide = NewUIGuide.Instance; #else uiGuide = UIGuide.Instance; #endif AutoRUN(); } } return(result); }
void SpecifiedAreaClick(GameObject btn) { if (!Core.Data.guideManger.CanClickGuideUI) { return; } //Debug.LogError("SpecifiedAreaClick"); if (curClickType == ClickType.SpecifiedArea) { GuideData task = Core.Data.guideManger.CurTask; if (task != null && task.ID > 0) { task.MultiIndex = btn.name == "GuideMask" ? 0:System.Convert.ToInt32(btn.name); //GuideTouchEnable = false; EventSender.SendEvent((EventTypeDefine)task.TaskID, task); Core.Data.guideManger.AutoSendMsgAtLastTask(); } if (task != null && task.AutoNext == 0) { // if(Core.Data.guideManger.LastTaskID == 300017) // Invoke("AfterAutoRun",0.5f); // else Core.Data.guideManger.AutoRUN(); } } else { AnyAreaClick(btn); } }
void AnyAreaClick(GameObject btn) { if (!Core.Data.guideManger.CanClickGuideUI) { return; } //Debug.LogError("AnyAreaClick"); if (curClickType == ClickType.AnyArea) { GuideData task = Core.Data.guideManger.CurTask; if (task != null && task.ID > 0) { //GuideTouchEnable = false; EventSender.SendEvent((EventTypeDefine)task.TaskID, task); Core.Data.guideManger.AutoSendMsgAtLastTask(); } if (task.AutoNext == 0) { Core.Data.guideManger.AutoRUN(); } else { //如果是缘引导触发 if (task != null && task.ID == -1) { //GuideTouchEnable = false; EventSender.SendEvent((EventTypeDefine)task.TaskID, task); DestoryGuide(); } } } }
//设置说话人物类型 void SetRoleType(GuideData data) { int id = data.RoleID; if (data.Dialogue == "null") { id = -1; } for (int i = 0; i < LIST_ROLE.Count; i++) { if (i == id) { if (!LIST_ROLE[i].activeSelf) { LIST_ROLE[i].SetActive(true); } LIST_Dialogue[i].text = " " + data.Dialogue; } else { if (LIST_ROLE[i].activeSelf) { LIST_ROLE[i].SetActive(false); } } } }
private void OnExecutedComplate(GuideData guideData) { switch (guideData.actionType) { case GuideData.ActionType.click: uiManager.CloseWindow(UISettings.UIWindowID.UIGuideWindow); break; } }
//矩形适用 void autoFitScreenRect(GuideData data) { if (data.MaskY > 0) { Mask.transform.localPosition = new Vector3(data.MaskX, data.MaskY + (root.manualHeight - 640f) * 0.5f, 0f); } else { Mask.transform.localPosition = new Vector3(data.MaskX, data.MaskY - (root.manualHeight - 640f) * 0.5f, 0f); } }
void OnLoadClicked() { Initialize(); var path = string.Format("{0}/{1}/{2}", Application.dataPath, pathDict[SavePath], GuideFileName); var json = File.ReadAllText(path); data = JsonUtility.FromJson <GuideData>(json); Debug.Log("Load file from path: " + path); LoadGuideData(); }
/*自动执行下一个任务 * */ public void AutoRUN() { if (uiGuide == null) { return; } GuideData LastTaskData = null; if (ConfigData.TryGetValue(LastTaskID, out LastTaskData)) { if (LastTaskData != null && LastTaskData.JumpStep != "null") { string[] str = LastTaskData.JumpStep.Split('_'); switch (str[1]) { //无判定条件 case "0": LastTaskID += (int)System.Convert.ToInt32(str[0]); AutoSendMsgAtLastTask(); break; //是否玩家已穿戴了筋斗云 case "1": if (Core.Data.EquipManager.IsEquiped(45108)) { LastTaskID += (int)System.Convert.ToInt32(str[0]); } break; //是否已签到 // case "2": // if(!ActivityManager.canGet) // LastTaskID += (int)System.Convert.ToInt32(str[0]); // break; case "3": if (JCPVEPlotController.Instance == null) { LastTaskID += (int)System.Convert.ToInt32(str[0]); } break; } } } if (uiGuide != null && CheckGuideTrigger) { uiGuide.SetUI(CurTask); } }
//自动适配全屏 void AutoFixAllSceen(GuideData data) { float y = 0; if (data.AdapterToSceen > 0) { float h = 1136f / (float)Screen.width * (float)Screen.height; y = -Mathf.Abs((640f - h)) / 2; hand.gameObject.SetActive(true); //Mask.transform.localPosition = new Vector3(data.MaskX, data.MaskY * root.manualHeight / 640f /*+ Mathf.Abs(y)*/, 0f); hand.SetDir(3, hand.transform.localPosition, Mask.transform.localPosition); hand.selfMove.enabled = true; } this.transform.localPosition = new Vector3(0, y, 0); }
private void ShowGuide(GuideData guideData, Interactable interactable) { switch (guideData.actionType) { case GuideData.ActionType.click: uiManager.OpenWindow(UISettings.UIWindowID.UIGuideWindow, false, interactable); break; case GuideData.ActionType.tips: uiManager.OpenWindow(UISettings.UIWindowID.UIGuideTipsWindow, guideData.content); break; case GuideData.ActionType.open: UISettings.UIWindowID id = (UISettings.UIWindowID)System.Enum.Parse(typeof(UISettings.UIWindowID), guideData.content); uiManager.OpenWindow(id); break; } }
private void Initialize() { if (guideInstance == null) { guideInstance = Instantiate(Resources.Load <GameObject>(GuideTemplate), transform); } if (maskContainer == null) { maskContainer = guideInstance.transform.Find("Mask"); } if (GuideText != null) { GuideData = JsonUtility.FromJson <GuideData>(GuideText.text); } guideItemQueue.Clear(); GuideData.ItemList.ForEach(guideItemQueue.Enqueue); step = 0; }
//触发缘配齐的引导(此功能独立) public void TriggerFateGuide() { #if NewGuide uiGuide = NewUIGuide.Instance; #else uiGuide = UIGuide.Instance; #endif GuideData FateTask = new GuideData(); FateTask.ArrowDir = 3; FateTask.AutoNext = 1; FateTask.Dialogue = Core.Data.stringManager.getString(9030); FateTask.MaskX = 0; FateTask.MaskY = -620f; FateTask.ZoomX = 1; FateTask.ZoomY = 1; FateTask.ID = -1; FateTask.Sound = 389; FateTask.TaskID = -1; FateTask.Operation = 0; CurTask = FateTask; uiGuide.SetUI(CurTask); }
private void OnProcessGuide(GuideData guideData, Interactable interactable) { ShowGuide(guideData, interactable); }
public void SetUI(GuideData data) { Core.Data.guideManger.CanClickGuideUI = true; //GuideTouchEnable = true; ActivityNetController.GetInstance().SendCurrentUserState(data.ID); /*圆孔遮罩*/ if (!transform.parent.gameObject.activeSelf) { transform.parent.gameObject.SetActive(true); } SetMaskType(data.MaskType); SetRoleType(data); if (data.Sound > 0) { if (data.ID == 100001) { StartCoroutine(PlaySound(data.Sound, 1)); } else { StartCoroutine(PlaySound(data.Sound)); } } uiMaskScale.SetScale(data.MaskType, data.RenderMask, data.ZoomX, data.ZoomY, data.Multi); curClickType = (ClickType)data.Operation; /// /// 用于适配战斗的UI /// float MaskY = data.MaskY; Vector3 ArrowPos = Vector3.zero; if (data.ArrowDir == 4) { ArrowPos = new Vector3(data.MaskX, data.MaskY, 0); data.MaskX = 0; data.MaskY = -1000; } Mask.transform.localPosition = new Vector3(data.MaskX, data.MaskY, 0); if (data.Dialogue == "null" && MaskY > -600 && data.Multi != null && data.Multi.Count == 0) { if (data.ArrowDir != 4) { hand.SetDir(data.ArrowDir, hand.transform.localPosition, Mask.transform.localPosition); } else { hand.SetDir(data.ArrowDir, hand.transform.localPosition, ArrowPos); } } else { hand.gameObject.SetActive(false); } //自动适配全屏 AutoFixAllSceen(data); }
//设置说话人物类型 void SetRoleType(GuideData data) { int ShowRoleIndex = -1; if (data.RoleDir == 0) //对话人物(左) { if (!LeftNPC.activeSelf) { LeftNPC.SetActive(true); } if (RightNPC.activeSelf) { RightNPC.SetActive(false); } LIST_Dialogue[0].SetText(" " + data.Dialogue); ShowRoleIndex = 0; } else if (data.RoleDir == 1) //对话人物(右) { if (!RightNPC.activeSelf) { RightNPC.SetActive(true); } if (LeftNPC.activeSelf) { LeftNPC.SetActive(false); } LIST_Dialogue[1].SetText(" " + data.Dialogue); if (data.RoleName == "WuLong" || data.RoleName == "DaHaiGui") { ShowRoleIndex = 2; } else { ShowRoleIndex = 1; } } if (data.Dialogue == "null") { if (LeftNPC.activeSelf) { LeftNPC.SetActive(false); } if (RightNPC.activeSelf) { RightNPC.SetActive(false); } } else { for (int i = 0; i < LIST_ROLE.Count; i++) { if (i == ShowRoleIndex) { if (!LIST_ROLE[i].gameObject.activeSelf) { LIST_ROLE[i].gameObject.SetActive(true); } } else { if (LIST_ROLE[i].gameObject.activeSelf) { LIST_ROLE[i].gameObject.SetActive(false); } } } LIST_ROLE[ShowRoleIndex].spriteName = data.RoleName; LIST_ROLE[ShowRoleIndex].MakePixelPerfect(); } }
protected override void OnEvent(EventTypeDefine p_e, object p_param) { GuideData data = p_param as GuideData; switch (p_e) { //点击副本 case EventTypeDefine.Click_FB: DBUIController.mDBUIInstance.OnBtnMainViewID(SQYMainController.CLICK_FuBen); break; //*选择第一大章 case EventTypeDefine.Click_FirstChapter: foreach (Chapter c in Core.Data.dungeonsManager.ChapterList.Values) { DBUIController.mDBUIInstance.SetViewStateWithData(RUIType.EMViewState.S_CityFloor, c); UIMiniPlayerController.Instance.SetActive(false); break; } break; //点击执行 case EventTypeDefine.Click_RunButton: CityFloorData.Instance.ClickFloorItem(Core.Data.dungeonsManager.FloorList[CityFloorData.Instance.currCity.toFightFloorId], true); break; //点击收取 case EventTypeDefine.Click_ReceiveButton: GameObject.Find("pbUIFloorReward(Clone)").GetComponent <UIFloorReward>().OnColse(); City CurFightCity = CityFloorData.Instance.currCity; //Core.Data.dungeonsManager.CityList[Core.Data.dungeonsManager.fightCityId]; //60105 CurFightCity.toFightFloorId = CurFightCity.config.floorID[CurFightCity.config.floorID.Length - 1]; //60104 Core.Data.dungeonsManager.lastFloorId = CurFightCity.toFightFloorId - 1; //直接通过当前City的所有小关 foreach (int floorid in CurFightCity.config.floorID) { Floor floor = Core.Data.dungeonsManager.FloorList[floorid]; if (!floor.isBoss) { floor.curProgress = floor.config.wave; } } CityFloorData.Instance.SelectCity(CurFightCity); CityFloorData.Instance.UpdateFloorItemsState(); break; //跳转BOSS战 case EventTypeDefine.Click_GoToBossFight: break; //点击执行,进入BOSS战 case EventTypeDefine.Click_RunBossFight: CityFloorData.Instance.ClickFloorItem(Core.Data.dungeonsManager.FloorList[CityFloorData.Instance.currCity.toFightFloorId], true); Core.Data.guideManger.HideGuide(); break; //播放战斗 case EventTypeDefine.Play_FightAnimation: Core.Data.guideManger.HideGuide(); Time.timeScale = 1; break; //点击返回,<一键>从副本返回游戏主界面 case EventTypeDefine.Exit_FBtoMainScene: if (UICityFloorManager.Instance != null) { UICityFloorManager.Instance.ClickBack(); } if (SQYChapterController.Instance != null) { SQYChapterController.Instance.OnBtnBack(); } break; //点击返回,从副本主界面返回主界面 case EventTypeDefine.Exit_MainFB: if (JCPVEMainController.Instance != null) { JCPVEMainController.Instance.OnBtnClick("BackButton"); } break; //点击返回,从副本主界面返回主界面,并重置3D场景位置 case EventTypeDefine.Click_TeamToMainUI2: if (JCPVEMainController.Instance != null) { JCPVEMainController.Instance.OnBtnClick("BackButton"); } Core.Data.guideManger.SetMainSceensDefaultPostion(); break; //点击任意地方后,强制返回主界面 case EventTypeDefine.Click_AnyWhereToMainScene: UICityFloorManager.Instance.ClickBack(); SQYChapterController.Instance.OnBtnBack(); break; //点击神龙 case EventTypeDefine.Click_ShenLong: FinalTrialMgr.GetInstance().m_NowTaskId = Core.Data.guideManger.LastTaskID; DBUIController.mDBUIInstance.OnBtnMainViewID(SQYMainController.CLICK_ShenLong); break; //点击6号龙珠 case EventTypeDefine.Click_SixStarBall: //Debug.Log(UIShenLongManager.Instance.GetDragonBallButton(5).name); UIShenLongManager.Instance.GetDragonBallButton(5).qiangDuoDragonBall(); break; //固定只推送一个机器人,点击抢夺按钮 case EventTypeDefine.Click_RobSixStarBall: if (QiangDuoPanelScript.Instance.ListCell.Count > 0) { QiangDuoPanelScript.Instance.ListCell[0].onFight(); } Core.Data.guideManger.HideGuide(); break; //返回龙珠主界面 case EventTypeDefine.Click_BackToShengLongMain: QiangDuoPanelScript.Instance.OnBtnClose(); break; //点击神龙合成按钮 case EventTypeDefine.Click_CallOfDragon: UIShenLongManager.Instance.clickCallDragon(); break; //选择奥义 case EventTypeDefine.Click_ChooseAoYi: UIShenLongManager.Instance.ClickYaoYi1(); break; //召唤神龙以后点击确定 case EventTypeDefine.Click_YesAtDragonUI: UIShenLongManager.Instance.BtnSelectedAoYiOk(); break; //和占卜婆婆说话<跳转打弗利萨> case EventTypeDefine.Click_FightWithFulisa: Core.Data.guideManger.HideGuide(); Object obj = PrefabLoader.loadFromUnPack("Ban/FeatureWar", false); GameObject go = GameObject.Instantiate(obj) as GameObject; RED.AddChild(go, DBUIController.mDBUIInstance._bottomRoot); AsyncTask.QueueOnMainThread(() => { SendBattleRequest(); }, 1F); break; //点击穿戴奥义 case EventTypeDefine.Click_EquipAoYi: UIDragonAltar d = UIShenLongManager.Instance.dragonAltar; if (d != null && d.aoYiSlotList.Count > 0) { d.aoYiSlotList[0].OnClicked(); } break; //选择第一个奥义 case EventTypeDefine.Click_SelectedFirstAoYi: if (UIShenLongManager.Instance.dragonAltar != null && UIShenLongManager.Instance.dragonAltar.selectAoYiAlert != null && UIShenLongManager.Instance.dragonAltar.selectAoYiAlert.List_AoYiSlots.Count > 0) { UIShenLongManager.Instance.dragonAltar.selectAoYiAlert.List_AoYiSlots[0].OnClicked(); } break; //点击确定穿戴这个奥义 case EventTypeDefine.Click_SureEquipAoYi: if (UIShenLongManager.Instance.dragonAltar != null && UIShenLongManager.Instance.dragonAltar.selectAoYiAlert != null) { UIShenLongManager.Instance.dragonAltar.selectAoYiAlert.OnSelectAoYi(); } break; //关闭组合技能显示板 case EventTypeDefine.Click_CloseCombinationSkillPanel: if (CombinationSkillPanelScript.Instance != null) { CombinationSkillPanelScript.Instance.DestroyPanel(); } break; //获得一个1级红宝石 case EventTypeDefine.Add_GetLv1RedGem: { ItemOfReward[] item = new ItemOfReward[] { new ItemOfReward() }; item[0].num = 1; item[0].ppid = -21; item[0].pid = 120201; Core.Data.itemManager.AddRewardToBag(item[0]); GetRewardSucUI.OpenUI(item, Core.Data.stringManager.getString(5047)); } break; //点击返回,返回主界面(并设置主界面位置) case EventTypeDefine.Click_BackTo3DMain: TeamUI.mInstance.m_teamView.OnBtnBack(); Core.Data.guideManger.SetMainSceensDefaultPostion(); break; //打开装备锻造屋 case EventTypeDefine.Click_OpenFrogingSystem: FrogingSystem.ForgingRoomUI.OpenUI(); DBUIController.mDBUIInstance.HiddenFor3D_UI(); break; //打开宝石合成界面 case EventTypeDefine.Click_OpenGemMosaic: FrogingSystem.ForgingRoomUI.Instance.GoTo(FrogingSystem.ForgingPage.Forging_Mosaic); break; //点击添加按钮 case EventTypeDefine.Click_AddEquipment: FrogingSystem.ForgingRoomUI.Instance.InlaySystem.ButtonClick("Equipment"); break; case EventTypeDefine.Click_LeftGemSlot: FrogingSystem.ForgingRoomUI.Instance.InlaySystem.ButtonClick("Btn_Hole5"); break; //任务弱引导(点击了主线任务按钮) case EventTypeDefine.Click_MainLineTask: UITask.Instance.OnBtnClick("Btn_MainLine"); break; //任务弱引导(点击了Go按钮) case EventTypeDefine.Click_TaskGoBtn: UITask.Instance.OnBtnClick("Btn_Jump"); break; //显示太阳和布尔玛 case EventTypeDefine.Click_ShowSunAndBuErMa: if (DBUIController.mDBUIInstance != null) { DBUIController.mDBUIInstance.ShowFor2D_UI(); DBUIController.mDBUIInstance.StartCoroutine("CheckSunState"); } break; case EventTypeDefine.Add_GetJinGuBang: { //NGUIDebug.Log("Add_GetJinGuBang"); if (Core.Data.itemManager.GetBagItem(-21) == null) { ItemOfReward[] item = new ItemOfReward[] { new ItemOfReward() }; item[0].num = 1; item[0].ppid = -21; item[0].lv = 1; item[0].pid = 40110; Core.Data.itemManager.AddRewardToBag(item[0]); GetRewardSucUI.OpenUI(item, Core.Data.stringManager.getString(5047)); } } break; case EventTypeDefine.Click_JuQingFB: if (JCPVEMainController.Instance != null) { JCPVEMainController.Instance.OnBtnClick("PVEType_Plot"); } break; case EventTypeDefine.Click_FirstGuanKa: { Core.Data.guideManger.HideGuide(); Core.Data.usrManager.UserConfig.cartoon = 1; if (JCPVEPlotController.Instance != null) { Core.Data.guideManger.HideGuide(); JCPVEPlotController.Instance.OnBuildingClick("60101"); } } break; case EventTypeDefine.Click_FightDesButton: if (JCPVEPlotDes.Instance != null) { JCPVEPlotDes.Instance.OnBtnClick("Btn_Fight"); } break; case EventTypeDefine.Click_FightButton: if (FightRoleSelectPanel.Instance != null) { FightRoleSelectPanel.Instance.OnBtnClick("Btn_Fight"); } UIGuide.Instance.hand.gameObject.SetActive(false); break; case EventTypeDefine.Click_SecondGuanKa: { if (JCPVEPlotController.Instance != null) { JCPVEPlotController.Instance.OnBuildingClick("60102"); } } break; case EventTypeDefine.Click_ExitPlotFB: { if (JCPVEPlotController.Instance != null) { JCPVEPlotController.Instance.OnBtnClick("Btn_Close"); } Core.Data.guideManger.SetMainSceensDefaultPostion(); } break; case EventTypeDefine.Click_ThirdGuaKa: if (JCPVEPlotController.Instance != null) { JCPVEPlotController.Instance.OnBuildingClick("60103"); } break; case EventTypeDefine.Click_FourthGuaKa: if (JCPVEPlotController.Instance != null) { JCPVEPlotController.Instance.OnBuildingClick("60104"); } break; case EventTypeDefine.Click_SelectSecondRoleAtFightPanel: if (FightRoleSelectPanel.Instance != null) { FightRoleSelectPanel.Instance.OnBtnClick("all_1"); } break; case EventTypeDefine.Click_SelectFristRoleAtFightPanel: if (FightRoleSelectPanel.Instance != null) { FightRoleSelectPanel.Instance.OnBtnClick("all_0"); AsyncTask.QueueOnMainThread(Core.Data.guideManger.AutoRUN, 0.5f); } break; case EventTypeDefine.Click_OpenTaskPage1: //第一次打开任务面板 GetTaskList.count = 0; UITask.Open(UITaskType.MainLine); break; case EventTypeDefine.Click_OpenTaskPage2: //第二次打开任务面板 GetTaskList.count = 1; //UITask.Open(UITaskType.MainLine); TopMenuUI.mInstance.OnBtnTask(); break; case EventTypeDefine.Click_CloseTaskPage: //关闭任务面板 UITask.Instance.OnBtnClick("Btn_Close"); break; case EventTypeDefine.Click_GetTaskRewardButton: //领取奖励按钮 UITask.Instance.OnBtnClick("Btn_GetReward"); Core.Data.guideManger.HideGuide(); break; case EventTypeDefine.Click_JuQingFB_Special: //重要: 点击剧情副本,但这里是特殊处理<因为这里会影响下一步到底是点第四关还是点第五关(默认是第四关)> if (Core.Data.newDungeonsManager.lastFloorId == 60104) { GuideData nextData = null; if (Core.Data.guideManger.ConfigData.TryGetValue(data.ID + 1, out nextData)) { nextData.ZoomX = 1f; nextData.ZoomY = 1f; nextData.MaskX = -182f; nextData.MaskY = -220f; nextData.TaskID = 155; } } if (JCPVEMainController.Instance != null) { JCPVEMainController.Instance.OnBtnClick("PVEType_Plot"); } break; case EventTypeDefine.Click_FifthGuaKa: //点击第五关 if (JCPVEPlotController.Instance != null) { JCPVEPlotController.Instance.OnBuildingClick("60105"); } break; } if (data.AutoNext == 1) { if (data.Dialogue == "null") { UIGuide.Instance.CompleteShelter(); } else { Core.Data.guideManger.HideGuide(); } } }
public GuideData GetFactoryInfo(HomeRequest request) { var where = new Where <TbDistributionPlanInfo>(); where.And(p => p.Examinestatus == "审核完成"); if (!string.IsNullOrWhiteSpace(request.ProcessFactoryCode)) { where.And(p => p.ProcessFactoryCode == request.ProcessFactoryCode); } //订单信息 var orderList = Db.Context.From <TbDistributionPlanInfo>() .Select(TbDistributionPlanInfo._.All, TbCompany._.ParentCompanyCode, TbOrderProgress._.FinishProcessingDateTime) .LeftJoin <TbCompany>((a, c) => a.SiteCode == c.CompanyCode) .LeftJoin <TbOrderProgress>((a, c) => a.OrderCode == c.OrderCode) .Where(where).ToList(); //本月 var orderMonth = orderList.Where(p => (p.InsertTime.Value.Year == DateTime.Now.Year && p.InsertTime.Value.Month == DateTime.Now.Month) || (p.DistributionTime.Value.Year == DateTime.Now.Year && p.DistributionTime.Value.Month == DateTime.Now.Month)).ToList(); var monthInfo = CreatGuideData(orderMonth, 1); monthInfo.Site = orderMonth.GroupBy(p => p.SiteCode).Count(); monthInfo.WorkArea = orderMonth.GroupBy(p => p.ParentCompanyCode).Count(); //综合 var TotalInfo = CreatGuideData(orderList, 2); //月均数,历史月份的总和 if (orderList.Any()) { var tlist = orderList.OrderBy(p => p.InsertTime).ToList(); DateTime dt1 = tlist[0].InsertTime.Value; DateTime dt2 = tlist[(orderList.Count - 1)].InsertTime.Value; int Year = dt2.Year - dt1.Year; int Month = ((dt2.Year - dt1.Year) * 12 + (dt2.Month - dt1.Month)) + 1; TotalInfo.Site = orderList.Count / Month; TotalInfo.TotalWeight = (orderList.Sum(p => p.WeightTotal) / Month).Value; } //报表 var reportInfo = new FactoryItmeData(); string CapacityMonth = DateTime.Now.Year + "-"; int month = DateTime.Now.Month; if (month < 10) { CapacityMonth += "0" + DateTime.Now.Month; } else { CapacityMonth += DateTime.Now.Month; } var data = _WorkOrderLogic.GetCapacityNum(request.ProcessFactoryCode, CapacityMonth); if (data != null && data.Rows.Count > 0) { reportInfo.TotalRate = (decimal)data.Rows[0]["Capacity"]; reportInfo.OrderRate = (decimal)data.Rows[0]["WeightSmallPlan"]; reportInfo.OtherRate = (decimal)data.Rows[0]["ActualLoadNew"]; } //联系人 var storage = Db.Context.From <TbStorage>() .Select(TbStorage._.StorageAdd, TbStorage._.Tel, TbUser._.UserName) .LeftJoin <TbUser>((a, c) => a.UserCode == c.UserCode) .Where(p => p.ProcessFactoryCode == request.ProcessFactoryCode).First(); var retData = new GuideData() { MonthInfo = monthInfo, TotalInfo = TotalInfo, ReportInfo = reportInfo, Tel = storage.Tel, Address = storage.StorageAdd, Contacts = storage.UserName }; return(retData); }
protected override void OnEvent(EventTypeDefine p_e, object p_param) { ConsoleEx.DebugLog("EventType = " + p_e.ToString(), ConsoleEx.YELLOW); BanBattleManager battleMgr = BanBattleManager.Instance; BanSideInfo attside = battleMgr != null ? battleMgr.attackSideInfo : null; GuideManager guideMgr = Core.Data.guideManger; #if NewGuide NewUIGuide guideUI = NewUIGuide.Instance; #else UIGuide guideUI = UIGuide.Instance; #endif TemporyData temp = Core.Data.temper; switch (p_e) { //打开第一个宝箱 case EventTypeDefine.OpenTreasureChest: if (Open != null) { GuideData data = p_param as GuideData; if (data != null) { Open(data.MultiIndex); Core.Data.guideManger.DelayAutoRun(1.5f); } } break; //退出战斗 case EventTypeDefine.ExitFightingScene: if (Exit != null) { AsyncTask.QueueOnMainThread( () => { Exit(); #region Add by jc 如果没有升级并且已经是最后一步引导了 if (Core.Data.playerManager.Lv <= temp.mPreLevel && temp.mPreLevel > 0 && !guideMgr.isLastOfCurGuide) { guideUI.HideGuide(); Core.Data.guideManger.DelayAutoRun(2.5f); } #endregion } , 0.5f ); } break; case EventTypeDefine.Click_XiaoWuKongVBiKe: //显示双方队伍 case EventTypeDefine.Click_WuKong2_Anger: //孙悟空2继承小悟空20怒气 case EventTypeDefine.Click_BILUSI_V_WuKong3: //比鲁斯 case EventTypeDefine.Click_WuKong3_NO_ANGER: //没有怒气值不能释放主动技能 case EventTypeDefine.Click_WuKong3_Vs_BiLu: //孙悟空3对决比鲁斯 guideUI.HideGuide(); Time.timeScale = 1.0f; break; #region 怒气技的起始阶段 case EventTypeDefine.Click_XiaoWuKong_OS_4: { Time.timeScale = 1.0f; SkillData sd = Core.Data.skillManager.getSkillDataConfig(25037); attside.PlayerAngryWord.FeatureWarShow(1, sd.name, () => { Time.timeScale = 0f; }); } break; case EventTypeDefine.Click_WuKong2_OS_4: { Time.timeScale = 1.0f; SkillData sd = Core.Data.skillManager.getSkillDataConfig(25008); attside.PlayerAngryWord.FeatureWarShow(1, sd.name, () => { Time.timeScale = 0f; }); } break; case EventTypeDefine.Click_WuKong3_OS_4: { Time.timeScale = 1.0f; SkillData sd = Core.Data.skillManager.getSkillDataConfig(25058); attside.PlayerAngryWord.FeatureWarShow(1, sd.name, () => { Time.timeScale = 0f; }); } break; #endregion case EventTypeDefine.Click_XiaoWuKong_OS_4_2: Time.timeScale = 1.0f; attside.PlayerAngryWord.FeatureWarShow(2, string.Empty, () => { Time.timeScale = 0f; }); break; case EventTypeDefine.Click_XiaoWuKong_OS_4_3: Time.timeScale = 1.0f; attside.PlayerAngryWord.FeatureWarShow(3, string.Empty, () => { Time.timeScale = 0f; }); break; case EventTypeDefine.Click_XiaoWuKong_OS_4_4: Time.timeScale = 1.0f; guideUI.HideGuide(); AsyncTask.RemoveAllDelayedWork(); attside.PlayerAngryWord.FeatureWarShow(4, string.Empty, () => { battleMgr.AngryUI(false, null, -1); }); long now = Core.TimerEng.curTime; TimerTask task = new TimerTask(now, now + 2, 1, ThreadType.MainThread); task.onEventEnd = (t) => { Time.timeScale = 1.0f; AsyncTask.RemoveAllDelayedWork(); battleMgr.AngryUI(false, null, -1); }; task.DispatchToRealHandler(); break; case EventTypeDefine.Click_XiaoWuKong_Lv1: { Time.timeScale = 1.0f; guideUI.HideGuide(); AsyncTask.RemoveAllDelayedWork(); attside.PlayerAngryWord.FeatureWarShow(1, string.Empty, () => { battleMgr.AngryUI(false, null, -1); }); attside.angrySlot.curAP = 0; battleMgr.Root.Camera1.eventReceiverMask = LayerMask.NameToLayer("Everything"); } break; //调用武者强化 case EventTypeDefine.Click_JumpToStrengthening: if (Exit != null) { UIGuide.Instance.HideGuide(); Core.Data.guideManger.DelayAutoRun(2f); // --- 武者强化 --- FinalTrialMgr.GetInstance().jumpTo = TrialEnum.None; BattleToUIInfo.From = RUIType.EMViewState.S_Team_NoSelect; Exit(); } break; } }
public float width; // 左右幅(全体を2とする) public NoteData(float _bar) : base(_bar) { startGuide = null; endGuide = null; }