private void Awake() { VoiceOn = true; var cursor = Instantiate(CursorPrefab); cursor.transform.parent = Camera.main.transform; _guidance = Instantiate(GuidancePrefab).GetComponent <Guidance>(); _guidance.transform.parent = Camera.main.transform; _guidance.GetComponent <Guidance>().SetInstruction("Say \"Menu\" to open the recipe menu"); _voiceRecognizer = Instantiate(VoiceRecognizerPrefab).GetComponent <VoiceRecognizer>(); _voiceRecognizer.RegisterKeyword("menu"); _voiceRecognizer.RegisterKeyword("set timer"); _voiceRecognizer.RegisterKeyword("add timer"); _voiceRecognizer.OnDictionaryReset += RegisterVoiceEvent; RegisterVoiceEvent(); }