public void should_build_non_empty_guid() { var blueprint = new GuidBlueprint(); var result = (Guid)blueprint.Construct(new ConstruktionContext(typeof(Guid)), Default.Pipeline); result.ShouldNotBe(new Guid()); }
public void should_construct() { var blueprint = new GuidBlueprint(); var result = (Guid)blueprint.Construct(new ConstruktionContext(typeof(Guid)), new DefaultConstruktionPipeline()); result.ShouldNotBe(new Guid()); }