public void Init() { guiTexture = new GuiTexture(texturePreview, colorSteps); guiMesh = new GuiMesh(meshPreview, colorSteps); guiVoxel = new GuiVoxel(voxelPreview, colorSteps, chunkSize); GenerateHeightMap(); }
public GuiHUD() { var slot_texture = GraphicsManager.loadTexture("gui/slot", false); var slot_selected_texture = GraphicsManager.loadTexture("gui/slot_selected", false); if (slot_texture != null) { slot = new GuiTexture(slot_texture.textureID, slot_texture.textureSize, Vector2.Zero, Vector2.One * 2); } if (slot_selected_texture != null) { slot_selected = new GuiTexture(slot_selected_texture.textureID, slot_selected_texture.textureSize, Vector2.Zero, Vector2.One * 2); } }