// Use this for initialization void Start() { speed = 8.0f; create = gameObject.AddComponent <CreateScript>(); gui = gameObject.AddComponent <GuiScript>(); player = create.CreatePlayer(new Vector3(-5.0f, 0.0f, 0.0f), new Vector3(1.0f, 1.0f, 1.0f), 5, new Vector2(3.0f, 5.0f), 0.0f, playerAnimatorController, transform); gameCanvas = gui.SetUpGameCanvas(mainCamera, backSprite, tileSprite); menuPanel = gui.SetUpMenuCanvas(gameCanvas, startSprite, exitSprite, this); //StartGame(); }