public static GuiPlayerPointsTextFormatter Get(GuiPlayerPointsTextType type)
 {
     switch (type) {
     case GuiPlayerPointsTextType.None:
         return new NoneGuiPlayerPointsTextFormatter();
     case GuiPlayerPointsTextType.Reduced:
         return new ReducedGuiPlayerPointsTextFormatter();
     case GuiPlayerPointsTextType.Full:
         return new FullGuiPlayerPointsTextFormatter();
     default:
         return null;
     }
 }
示例#2
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    public static GuiPlayerPointsTextFormatter Get(GuiPlayerPointsTextType type)
    {
        switch (type)
        {
        case GuiPlayerPointsTextType.None:
            return(new NoneGuiPlayerPointsTextFormatter());

        case GuiPlayerPointsTextType.Reduced:
            return(new ReducedGuiPlayerPointsTextFormatter());

        case GuiPlayerPointsTextType.Full:
            return(new FullGuiPlayerPointsTextFormatter());

        default:
            return(null);
        }
    }
示例#3
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 public void useText(GuiPlayerPointsTextType textType)
 {
     textFormatter = GuiPlayerPointsTextFormatterFactory.Get(textType);
     textFormatter.SetData(data);
 }
示例#4
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 public void useText(GuiPlayerPointsTextType textType)
 {
     textFormatter = GuiPlayerPointsTextFormatterFactory.Get(textType);
     textFormatter.SetData(data);
 }
 public void DisplayEndView()
 {
     viewType = END_VIEW;
     playersPoints.ForEach(p => p.useText(viewType));
     setupFullRenderers();
 }
 public void DisplayEndView()
 {
     viewType = END_VIEW;
     playersPoints.ForEach(p => p.useText(viewType));
     setupFullRenderers();
 }