protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); DrawSprite(Assets.StopSignIntersectionBack, new Vector2(Assets.StopSignIntersectionBack.Width / 2, Assets.StopSignIntersectionBack.Height / 2), 0); foreach (SimObject o in debugObjects) { o.Draw(); } city.Draw(); foreach (Vehicle v in vehicles) { v.Draw(); } sideMenu.Draw(); DrawString(Util.GetTimeString(), new Vector2(1300, 770), Color.Black); spriteBatch.End(); base.Draw(gameTime); }