/// <summary> /// Override of processing events /// </summary> /// <param name="e"></param> protected override void ProcessEvent(Event e) { if (e.Bubbles && e.Target is DisplayListMember) { GuiEventProcessor.BubbleEvent(e); } else { base.ProcessEvent(e); } }
/// <summary> /// IMPORTANT /// Here we plug in the event traverser for GUI components /// </summary> /// <param name="eventType"></param> /// <returns></returns> public override bool HasBubblingEventListener(string eventType) { return(GuiEventProcessor.HasBubblingEventListener(eventType, this)); }