public void UpdateGUI() { ITreeAttribute tree = capi.World.Player.Entity.WatchedAttributes.GetTreeAttribute("health"); float?currentair = tree.TryGetFloat("currentair"); if (currentair != null && currentair != statbar.GetValue()) { statbar.SetValue((float)currentair); } }
void UpdateThirst() { if (capi.World.Player == null || entity == null) { return; } thirstBar.SetValue(entity.WatchedAttributes.GetTreeAttribute("thirst").GetFloat("hydration")); if (thirstBar.GetValue() < 300) { thirstBar.ShouldFlash = true; } else { thirstBar.ShouldFlash = false; } }
void UpdateBodyheat() { if (capi.World.Player == null || entity == null) { return; } bodyheatBar.SetValue(entity.WatchedAttributes.GetTreeAttribute("bodyheat").GetFloat("currentbodyheat") - 30); if (bodyheatBar.GetValue() < 2 || bodyheatBar.GetValue() > 10) { bodyheatBar.ShouldFlash = true; } else { bodyheatBar.ShouldFlash = false; } }