public GuiEvent(GuiDisplayObject sender,GuiEventType type, SortedList parameter) { Sender = sender; Type = type; _params = parameter; }
protected void AddChildInternal(GuiDisplayObject displayObject) { if (_elements == null) _elements = new List<GuiDisplayObject>(); displayObject.Parent = this.gameObject; _elements.Add(displayObject); }
public PluginComponent() { _pluginList = new GuiGroup (Tools.List("rect", new Rect (Screen.width + 10, 10, 0, 0))); _pluginList.Name = "PluginList"; GuiManager.AddChild (_pluginList); switch (Application.platform) { case RuntimePlatform.Android: InputManager.I.Subscribe (new GuiKeyEvent.EventHandler (ToggleList), GuiEventType.KEYDOWN, Tools.List ("key", KeyCode.Menu)); break; default: InputManager.I.Subscribe (new GuiKeyEvent.EventHandler (ToggleList), GuiEventType.KEYDOWN, Tools.List ("key", KeyCode.F3)); break; } }
public GuiKeyEvent(GuiDisplayObject sender, GuiEventType type, SortedList paremater) : base(sender, type, paremater) { }
public void AddChild(GuiDisplayObject displayObject) { if (_childs == null) _childs = new List<GuiDisplayObject>(); displayObject.Parent = _go2D; _childs.Add(displayObject); }
public static void AddChild(GuiDisplayObject displayObject) { I.AddChildInternal(displayObject); }