示例#1
0
    static void Main()
    {
        Console.CursorVisible = false;

        GuiControler guiControler = new GuiControler();

        guiControler.ShowMenu();
    }
        public void StartGame()
        {
            // init game
            myGame = new GameScreen(120, 30);


            // fill game with game data.
            myGame.SetHero(new Hero(5, 5, "@"));


            //int enemyCount = 0;
            //for (int i = 0; i < 10; i++) {
            //    myGame.AddEnemy(new Enemy(enemyCount, rnd.Next(0, 10), rnd.Next(0, 10), "" + enemyCount));
            //    enemyCount++;
            //}

            myGame.SpawnCollectables(3);


            // render loop
            bool needToRender = true;

            do
            {
                // isvalom ekrana
                Console.Clear();

                while (Console.KeyAvailable)
                {
                    ConsoleKeyInfo pressedChar = Console.ReadKey(true);
                    int            hashCode    = pressedChar.Key.GetHashCode();

                    switch (hashCode)
                    {
                    case 27:     //ConsoleKey.Escape:
                        needToRender = false;
                        break;

                    case 39:     // ConsoleKey.RightArrow:
                        myGame.SetHeroDirection(Direction.RIGHT);
                        break;

                    case 37:     // ConsoleKey.LeftArrow:
                        myGame.SetHeroDirection(Direction.LEFT);
                        break;

                    case 38:     //ConsoleKey.UpArrow:
                        myGame.SetHeroDirection(Direction.UP);
                        break;

                    case 40:     //ConsoleKey.DownArrow:
                        myGame.SetHeroDirection(Direction.DOWN);
                        break;
                    }
                }

                bool isDead = myGame.DoStep();

                myGame.Render();

                if (isDead)
                {
                    needToRender = false;
                    gameOverWindow.Render();
                }


                System.Threading.Thread.Sleep(250);
            } while (needToRender);

            Console.ReadKey();

            _guiControler.ShowMenu();
        }