public CountUpModeScreen(CountUp countUp) : base(countUp) { GuiComponents.Add(new PointsPerDartComponent(countUp)); GuiComponents.Add(new BigScoreComponent(countUp)); GuiComponents.Add(new RoundScoresComponent(countUp)); }
public CricketModeScreen(Cricket cricket) : base(cricket) { GuiComponents.Add(new CricketMarksComponent(cricket)); GuiComponents.Add(new CricketRoundMarksComponent(cricket)); var dartScoreComponent = ((DartScoreComponent)GuiComponents.Find(x => x is DartScoreComponent)); dartScoreComponent.Vertical = true; dartScoreComponent.Position = new Vector2(0.8f, 0.5f); GuiComponents.Remove(GuiComponents.Find(x => x is BigScoreComponent)); }
public BastardModeScreen(Bastard mode) : base(mode) { foreach (var p in mode.PlayerSegments) { _dartboard.ColorSegment(p.Key, Mode.GetPlayerColor(p.Value) * 0.33f); } var bigcoreComponent = ((BigScoreComponent)GuiComponents.Find(x => x is BigScoreComponent)); bigcoreComponent.Position = new Vector2(0.33f, 0.33f); _dartboard.Scale = 0.6f; _dartboard.Position = new Vector2(0.66f, 0.33f); //GuiComponents.Add(new RoundScoresComponent(mode)); }
//=================================== //=================================== // INITIALIZATION //=================================== //=================================== void Start() { // connect to external modules guiComponents = GetComponent <GuiComponents>(); levelManager = GetComponent <LevelManager>(); scoringSystem = GetComponent <ScoringSystem>(); inputControls = GetComponent <InputControls>(); overlayPanel = GetComponent <OverlayPanel>(); infoPanel = GetComponent <InfoPanel>(); feedingDisplay = GetComponent <FeedingDisplay>(); gameplayDisplay = GetComponent <GameplayDisplay>(); // additional initialization SetGuiState("guiStateStartApp1"); infoPanelVisible = true; infoPanelTransStart = Time.time - 100000; customGUISkin.button.normal.textColor = new Color(0.90f, 0.65f, 0f, 1f); customGUISkin.button.hover.textColor = new Color(0.99f, 0.75f, 0.21f, 1f); }
//=================================== //=================================== // INITIALIZATION //=================================== //=================================== void Start() { // connect to external modules guiManager = GetComponent <GuiManager>(); guiComponents = GetComponent <GuiComponents>(); levelManager = GetComponent <LevelManager>(); scoringSystem = GetComponent <ScoringSystem>(); // texture references from GuiManager buckHeadTexture = guiManager.buckHeadTexture; doeHeadTexture = guiManager.doeHeadTexture; fawnHeadTexture = guiManager.fawnHeadTexture; closeup1Texture = guiManager.closeup1Texture; closeup2Texture = guiManager.closeup2Texture; closeup3Texture = guiManager.closeup3Texture; closeup4Texture = guiManager.closeup4Texture; closeup5Texture = guiManager.closeup5Texture; closeup6Texture = guiManager.closeup6Texture; }
public bool ApplyAnimation(float time) { if (!_triggered) { var explosion = Object.Instantiate(GuiComponents.GetExplosionEffect()); explosion.transform.position = _target.Position; //+ GuiComponents.GetEffectHeightOffset(); _triggered = true; } _elapsed += time / GuiComponents.GetExplosionMotionTimeScale(); _target.Scale = GuiComponents.GetExplosionMotion().Evaluate(_elapsed); if (_elapsed >= 1) { FMODUnity.RuntimeManager.PlayOneShot(destroySound, new Vector3(0, 0, 0)); _target.Destroy(); return(true); } return(false); }
/// <summary> /// Links this Avatar to a Unit which it represents. This serves as a constructor in practice, /// moving this class from a template which defines a Unit, to a visual representation of it. /// </summary> /// <param name="unit">The Unit to link this too</param> public void SetUnit(Unit unit) { if (unit.Avatar != this) { throw new ArgumentException("Assigned Unit has a different Avatar"); } if (_unit != null) { throw new ArgumentException("This Avatar has already been assigned a Unit"); } _unit = unit; Position = unit.Position.ToVector3(); Rotation = unit.Facing.GetBearingRotation(); // make UI elements _hpBar = Instantiate(GuiComponents.GetHpBar()).GetComponent <BarScript>(); _epBar = Instantiate(GuiComponents.GetEpBar()).GetComponent <BarScript>(); TeamColorPaint(); //FMODUnity.RuntimeManager.PlayOneShot (inSound, Position); }
public bool ApplyAnimation(float time) { if (!_impactTriggered && _projectile == null) { _unit.Scale = 0; _projectile = Object.Instantiate(GuiComponents.GetDeployProjectile()); _projectile.transform.position = ProjectileOrigin + GuiComponents.GetEffectHeightOffset(); } if (!_impactTriggered) // first stage : entrace time { _projectile.transform.position = Vector3.Lerp(ProjectileOrigin, _unit.Position, _elapsed); _elapsed += time / GuiComponents.GetDeployEntranceTime(); if (_elapsed >= 1) // set up for second stage { FMODUnity.RuntimeManager.PlayOneShot(deploySound, new Vector3(0, 0, 0)); var smoke = Object.Instantiate(GuiComponents.GetDeployEffect()); smoke.transform.position = _unit.Position; Object.Destroy(_projectile); _impactTriggered = true; _elapsed = 0; } } else // second stage : unit scale time { _unit.Scale = _elapsed; _elapsed += time / GuiComponents.GetDeplotExitTime(); if (_elapsed >= 1) { _unit.Scale = 1; return(true); } } return(false); }
//=================================== //=================================== // INITIALIZATION //=================================== //=================================== void Start() { // connect to external modules guiManager = GetComponent <GuiManager>(); guiComponents = GetComponent <GuiComponents>(); guiUtils = GetComponent <GuiUtils>(); levelManager = GetComponent <LevelManager>(); inputControls = GetComponent <InputControls>(); // texture references from GuiManager arrowTrayTexture = guiManager.arrowTrayTexture; arrowTrayTopTexture = guiManager.arrowTrayTopTexture; arrowUpTexture = guiManager.arrowUpTexture; arrowDownTexture = guiManager.arrowDownTexture; arrowLeftTexture = guiManager.arrowLeftTexture; arrowRightTexture = guiManager.arrowRightTexture; arrowTurnLeftTexture = guiManager.arrowTurnLeftTexture; arrowTurnRightTexture = guiManager.arrowTurnRightTexture; indicatorBuck = guiManager.indicatorBuck; indicatorDoe = guiManager.indicatorDoe; indicatorFawn = guiManager.indicatorFawn; indicatorBkgnd = guiManager.indicatorBkgnd; }
public ZeroOneModeScreen(ZeroOne zeroOne) : base(zeroOne) { GuiComponents.Add(new PointsPerDartComponent(zeroOne)); GuiComponents.Add(new BigScoreComponent(zeroOne)); GuiComponents.Add(new RoundScoresComponent(zeroOne)); }
public override bool ApplyAnimation(float time) { if (Sync()) { if (_damage == 0) { return(true); // don't hit! } if (!_once) { FMODUnity.RuntimeManager.PlayOneShot(chargeSound, new Vector3(0, 0, 0)); _once = true; } _animationTime += time / AttackTimeScale * Owner.MoveSpeed * 2; Owner.Position = _startPos + _attackVector * AttackCurve.Evaluate(_animationTime); if (_animationTime >= ImpactTime && _impactStage >= 0) // impact effects! { if (_impactEffect == null) { FMODUnity.RuntimeManager.PlayOneShot(impactSound, new Vector3(0, 0, 0)); _impactEffect = Object.Instantiate(GuiComponents.GetImpactEffect()); _impactEffect.transform.position = Owner.Position; _impactEffect.transform.position += GuiComponents.GetEffectHeightOffset(); } var color = Color.black; float flashTime = 0; switch (_impactStage) { case -1: break; case 0: Utils.Print("1"); color = GuiComponents.GetHitPrimaryColor(); flashTime = GuiComponents.GetHitPrimaryTime(); break; case 1: Utils.Print("2"); color = GuiComponents.GetHitSecondaryColor(); flashTime = GuiComponents.GetHitSecondaryTime(); break; default: Utils.Print("3"); Target.ResetPaint(); Target.Scale = 1; Owner.UpdateEnergy(_attackerEnergy); Target.UpdateHealth(_defenderHealth); _impactStage = -1; break; } if (_impactStage >= 0) { Utils.Print("4"); Target.Paint(color); Target.Scale = 1.1f; _flashTime += time; if (_flashTime > flashTime) { _impactStage++; _flashTime = 0; } } } if (_animationTime >= 1) { return(true); } } return(false); }
// Use this for initialization private void Start() { _instance = this; }