示例#1
0
    void Awake()
    {
        // Initialize deathList
        for (int i = 0; i < guests.Count; i++)
        {
            deathList[guests[i].name] = false;

            // Create game piece for this guest
            Vector3    spawn = piecesLocation.position + new Vector3(i, 0f, 0f);
            GuestPiece gp    = Instantiate(piecePrefab, spawn, Quaternion.identity).GetComponent <GuestPiece>();
            gp.SetGuest(guests[i]);
            pieces[guests[i].name] = gp;
        }
    }