// Update is called once per frame void Update() { if (!GetComponent <PlayerController>().Gude.IsPlay) { if (Input.GetKeyDown(KeyCode.I) && Time.timeScale > 0) { show = !show; if (show) { Time.timeScale = 0; } else { Time.timeScale = 1; } } if (Input.GetKeyDown(KeyCode.Escape)) { show = false; if (show) { Time.timeScale = 0; } else { Time.timeScale = 1; } } if (show) { for (int i = 0; i < gudes.Count; i++) { if (gudes[i] != null) { if (Input.GetKeyDown("" + (i + 1) % 10)) { GudeInventory temp = GetComponent <PlayerController>().Gude.Gude; GetComponent <PlayerController>().Gude.Gude = gudes[i]; gudes[i] = temp; } } } } } count.text = gameObject.name + ": " + string.Format("{0:00}", (gudes.Count + 1)); }
void Awake() { gude = new GudeInventory(renderer.material); }
void OnTriggerStay(Collider c) { if (c.gameObject.layer == 10) { if (c.GetComponent <GudeManager>().Inventory == player1 && !c.GetComponent <GudeManager>().IsPlay&& player1InCircle) { if (gudesPlayer1.Count > 0) { Vector3 position = c.transform.position; c.transform.position = gudesPlayer1[0].transform.position; gudesPlayer1[0].transform.position = position; Vector3 velocity = c.rigidbody.velocity; c.rigidbody.velocity = gudesPlayer1[0].rigidbody.velocity; gudesPlayer1[0].rigidbody.velocity = velocity; Vector3 euler = c.transform.eulerAngles; c.transform.eulerAngles = gudesPlayer1[0].transform.eulerAngles; gudesPlayer1[0].transform.eulerAngles = euler; GudeInventory gude = c.GetComponent <GudeManager>().Gude; c.GetComponent <GudeManager>().Gude = gudesPlayer1[0].Gude; gudesPlayer1[0].Gude = gude; gudesPlayer1.Remove(gudesPlayer1[0]); } else if (player1.Count > 0) { GameObject gudeOff = (GameObject)Instantiate(Resources.Load("GudeOff")); GudeManager gude = c.GetComponent <GudeManager>(); gudeOff.transform.position = gude.transform.position; gudeOff.GetComponent <GudeCollision>().Gude = gude.Gude; gude.Reset(); gude.Gude = player1.Get(0); player1.Remove(gude.Gude); Vector3 velocity = c.rigidbody.velocity; c.rigidbody.velocity = gudeOff.rigidbody.velocity; gudeOff.rigidbody.velocity = velocity; } else { winner = 2; Application.LoadLevel("GOVER"); } } if (c.GetComponent <GudeManager>().Inventory == player2 && !c.GetComponent <GudeManager>().IsPlay&& player2InCircle) { if (gudesPlayer2.Count > 0) { Vector3 position = c.transform.position; c.transform.position = gudesPlayer2[0].transform.position; gudesPlayer2[0].transform.position = position; Vector3 velocity = c.rigidbody.velocity; c.rigidbody.velocity = gudesPlayer2[0].rigidbody.velocity; gudesPlayer2[0].rigidbody.velocity = velocity; Vector3 euler = c.transform.eulerAngles; c.transform.eulerAngles = gudesPlayer2[0].transform.eulerAngles; gudesPlayer2[0].transform.eulerAngles = euler; GudeInventory gude = c.GetComponent <GudeManager>().Gude; c.GetComponent <GudeManager>().Gude = gudesPlayer2[0].Gude; gudesPlayer2[0].Gude = gude; gudesPlayer2.Remove(gudesPlayer2[0]); } else if (player2.Count > 0) { GameObject gudeOff = (GameObject)Instantiate(Resources.Load("GudeOff")); GudeManager gude = c.GetComponent <GudeManager>(); gudeOff.transform.position = gude.transform.position; gudeOff.GetComponent <GudeCollision>().Gude = gude.Gude; gude.Reset(); gude.Gude = player2.Get(0); player2.Remove(gude.Gude); Vector3 velocity = c.rigidbody.velocity; c.rigidbody.velocity = gudeOff.rigidbody.velocity; gudeOff.rigidbody.velocity = velocity; } else { winner = 1; Application.LoadLevel("GOVER"); } } } }
void Awake() { gude = new GudeInventory (renderer.material); }
public void Remove(GudeInventory gude) { gudes.Remove(gude); }
public void Add(GudeInventory gude) { gudes.Add(gude); }