void Start() { factory = Singleton <GuardianFactory> .Instance; timer = new TimeRecorder(); Publish publisher = Publisher.GetInstance(); publisher.Add(this); LoadResource(); }
private void LoadResource() { Instantiate( Resources.Load <GameObject>("Prefabs/Player"), new Vector3(1, 1, -1), Quaternion.Euler(new Vector3(0, 180, 0))); factory = Singleton <GuardianFactory> .Instance; GameObject guardian = factory.GetGuardian(); guardian.name = "Guardian"; }