// Use this for initialization protected override void Start() { animator = GetComponent <Animator>(); moves = new Guard_Moves_Behaviour(this); actions = new Guard_Action_Behaviour(this); }
// protected override void Start(string name_Unit, int life, int max_Life, int strength, int defense, int speed) { animator = GetComponent <Animator>(); moves = new Guard_Moves_Behaviour(this); actions = new Guard_Action_Behaviour(this); }