示例#1
0
        /// <summary>
        /// Устанавливает параметры игрока перед эвентом
        /// </summary>
        protected override void SetEventData(Client player, EventTeam team, int index)
        {
            var position = team == EventTeam.Red ? CountryBreakdownData.RedTeamPositions[index] : CountryBreakdownData.BlueTeamPositions[index];

            API.setEntityPosition(player, position);
            API.setEntityDimension(player, EVENT_DIMENSION);
            API.givePlayerWeapon(player, CountryBreakdownData.GetWeapon(), 300, true);
            var clothes = CountryBreakdownData.GetEventClothes(team, PlayerInfoManager.IsMale(player));

            GtaCharacter.SetClothes(player, clothes);
        }
示例#2
0
        /// <summary>
        /// Устанавливает параметры игрока перед эвентом
        /// </summary>
        protected override void SetEventData(Client player, EventTeam team, int index)
        {
            var position = team == EventTeam.Red ? SniperBattleData.RedTeamPositions[index] : SniperBattleData.BlueTeamPositions[index];

            API.setEntityPosition(player, position);
            API.setEntityDimension(player, EVENT_DIMENSION);
            API.givePlayerWeapon(player, WeaponHash.HeavySniper, 50, true);
            var clothes = SniperBattleData.GetEventClothes(team, PlayerInfoManager.IsMale(player));

            GtaCharacter.SetClothes(player, clothes);
        }