// Use this for initialization void Start() { //maxRayDistance = 20; anim = gameObject.GetComponent <Animator>(); particleHolder.SetActive(false); agent = gameObject.GetComponentInParent <NavMeshAgent>(); if (!agent) { agent = gameObject.transform.parent.root.GetComponent <NavMeshAgent>(); } if (!agent) { agent = gameObject.transform.parent.root.GetComponentInChildren <NavMeshAgent>(); } growlIndex = Random.Range(0, growls.Length); currentgrowl = growls[growlIndex]; growlscript = GameObject.FindGameObjectWithTag("GrowlManager").GetComponent <GrowlManager>(); levelMultiplier = LevelProgression.MasterLevelMultiplier; if (levelMultiplier == 0) { levelMultiplier = 1; } enemyStrength = 5 * levelMultiplier; if (attackDistance == 0) { attackDistance = 4; } soundhashInd = Random.Range(0, growls.Length); polypRB = gameObject.GetComponent <Rigidbody>(); character = GetComponent <ThirdPersonCharacter>(); clipPlaying = false; m_playerdied = GameObject.Find("DeathManager").GetComponent <PlayerDied>(); if (!randomize) { waypointInd = 0; } if (randomize) { waypoints = GameObject.FindGameObjectsWithTag("BossNavPoints"); waypointInd = Random.Range(0, waypoints.Length); } Music = GameObject.Find("Music").GetComponent <AudioSource>(); rolloffmode1 = AudioRolloffMode.Linear; //patrolSpeed = .5f; agent.updatePosition = true; agent.updateRotation = true; state = State.PATROL; alive = true; sound = gameObject.GetComponent <AudioSource>(); sound.clip = chaseclip; //growlscript.StartCoroutine("GrowlsManager"); StartCoroutine("FSM"); multiplier = LevelProgression.MasterLevelMultiplier; }
void Start() { playa = GameObject.FindGameObjectWithTag("Player").transform; if (maxRayDistance == 0) { maxRayDistance = 25; } popupscript = GameObject.FindGameObjectWithTag("PopupManager").GetComponent <PopupManager>(); animSpeed = 1; agent = gameObject.GetComponentInParent <NavMeshAgent>(); if (!agent) { agent = gameObject.transform.parent.root.GetComponent <NavMeshAgent>(); } if (!agent) { agent = gameObject.transform.parent.root.GetComponentInChildren <NavMeshAgent>(); } if (gameObject.CompareTag("FloatingEyebot")) { //bone = transform.root.gameObject; //eyebotGun = gameObject.transform.Find("floatingeyebot").transform.Find("Armature").transform.Find("Bone").transform.Find("Bone.001").transform.Find("Bone.002").transform.Find("Bone.002_end").transform.Find("Particle System").transform.gameObject; if (!eyebotGun) { //bone = transform.root.gameObject; eyebotGun = gameObject.transform.Find("Armature").transform.Find("Bone").transform.Find("Bone.001").transform.Find("Bone.002").transform.Find("Bone.002_end").transform.Find("Particle System").transform.gameObject; Transform arm = transform.Find("Armature").gameObject.transform; foreach (Transform child in arm) { if (child.gameObject.CompareTag("EyebotGun")) { eyebotGun = child.gameObject; } } //Transform transform = gameObject.transform.root.transform.Find("Armature").transform; // foreach (Transform child in transform) // { // } } eyebotGun.SetActive(false); } growlIndex = Random.Range(0, growls.Length); currentgrowl = growls[growlIndex]; growlscript = GameObject.FindGameObjectWithTag("GrowlManager").GetComponent <GrowlManager>(); levelMultiplier = LevelProgression.MasterLevelMultiplier; if (levelMultiplier == 0) { levelMultiplier = 1; } enemyStrength = Random.Range(1, 3) + levelMultiplier; polypRB = gameObject.GetComponent <Rigidbody>(); if (gameObject.CompareTag("Bbbot")) { particleHolder = gameObject.transform.Find("ParticleHolder").gameObject; particleHolder.SetActive(false); } if (gameObject.CompareTag("Robospider")) { particleHolder = gameObject.transform.Find("robospider2").transform.Find("Armature").transform.Find("Bone").transform.Find("ParticleHolder").gameObject; particleHolder.SetActive(false); } if (attackDistance == 0) { attackDistance = 4; } soundhashInd = Random.Range(0, growls.Length); if (gameObject.CompareTag("FloatingEyebot")) { anim = gameObject.GetComponentInParent <Animator>(); polypRB.constraints = RigidbodyConstraints.FreezeAll; polypRB.constraints = RigidbodyConstraints.FreezePosition; } if (!gameObject.CompareTag("FloatingEyebot")) { anim = gameObject.GetComponent <Animator>(); if (gameObject.CompareTag("GuardBot")) { anim.enabled = false; Debug.Log("Anim Disabled?"); polypRB.isKinematic = true; } if (gameObject.CompareTag("TwoWheel")) { anim = gameObject.transform.Find("2wheelpart1").transform.gameObject.GetComponent <Animator>(); } } character = GetComponent <ThirdPersonCharacter>(); clipPlaying = false; chaseSpeed = 1; m_playerdied = GameObject.Find("DeathManager").GetComponent <PlayerDied>(); if (!randomize) { waypointInd = 0; } if (randomize) { waypoints = GameObject.FindGameObjectsWithTag("Navpoints"); waypointInd = Random.Range(0, waypoints.Length); } Music = GameObject.Find("Music").GetComponent <AudioSource>(); rolloffmode1 = AudioRolloffMode.Linear; //patrolSpeed = .5f; agent.updatePosition = true; agent.updateRotation = true; state = BasicAI.State.PATROL; if (gameObject.CompareTag("GuardBot")) { state = BasicAI.State.GUARDBOT; } alive = true; sound = gameObject.GetComponent <AudioSource>(); sound.clip = chaseclip; //growlscript.StartCoroutine("GrowlsManager"); StartCoroutine("FSM"); multiplier = LevelProgression.MasterLevelMultiplier; anim.SetFloat("speed", animSpeed); }