/// <summary>
        /// 通过[等级]二分快速查表
        /// </summary>
        /// <param name="Lv">等级</param>
        /// <returns></returns>
        public static GrowUpRecommendFightPowerDabaBase Query(this List <GrowUpRecommendFightPowerDabaBase> sorted, uint Lv)
        {
            var key = new GrowUpRecommendFightPowerDabaBase()
            {
                Lv = Lv
            };
            var comparer = new Comparer1();
            var index    = sorted.BinarySearch(key, comparer);

            return(index >= 0 ? sorted[index] : default(GrowUpRecommendFightPowerDabaBase));
        }
示例#2
0
    /// <summary>
    /// 推荐战力
    /// </summary>
    /// <returns></returns>
    public uint GetRecommendFightPower()
    {
        IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;

        if (mainPlayer == null)
        {
            Engine.Utility.Log.Error("出错啦!mainPlayer 没找到");
            return(0);
        }

        int playerLv = mainPlayer.GetProp((int)CreatureProp.Level);

        GrowUpRecommendFightPowerDabaBase db = GameTableManager.Instance.GetTableItem <GrowUpRecommendFightPowerDabaBase>((uint)playerLv);

        if (db != null)
        {
            return(db.FightPower);
        }
        else
        {
            return(0);
        }
    }