public void InitializeUIManager() { GroupTextUI temp = gameObject.GetComponentInChildren <GroupTextUI>(); uiGroup = temp.GetUIGroup(); textBox = temp.GetTextBox(); uiGroup.gameObject.SetActive(false); }
public TextUIManager(GroupTextUI data) { uiGroup = data.GetUIGroup(); textBox = data.GetTextBox(); uiGroup.gameObject.SetActive(false); }