public OrderGroupWindow(GroupLogic logicG, OrderLogic logicO) { InitializeComponent(); this.logic = logicO; this.logicG = logicG; logger = LogManager.GetCurrentClassLogger(); }
public FormGroup(GroupLogic logic, CounsellorLogic counsellorLogic, ChildLogic childLogic) { InitializeComponent(); this.logic = logic; this.counsellorLogic = counsellorLogic; this.childLogic = childLogic; comboBoxProfile.DataSource = Enum.GetValues(typeof(Profile)); }
public FormUser(UserLogic userLogic, RoleLogic roleLogic, GroupLogic groupLogic) { InitializeComponent(); this.userLogic = userLogic; this.roleLogic = roleLogic; this.groupLogic = groupLogic; }
public GroupController(IGroupDescription group, IRequestList requestList, IUserDescription users, IParticipation participation, IFile files, IWebHostEnvironment appEnviron, IRole role) { _groupRepo = group; _requestListRepo = requestList; _userRepo = users; _participationRepo = participation; _filesRepo = files; _appEnviron = appEnviron; _roleRepo = role; _groupLogic = new GroupLogic(group, requestList, users, participation, files, appEnviron, role); }
public FormGroupChild(GroupLogic logic) { InitializeComponent(); List <GroupViewModel> list = logic.Read(null); if (list != null) { comboBoxAddChild.DisplayMember = "ChildName"; comboBoxAddChild.ValueMember = "Id"; comboBoxAddChild.DataSource = list; comboBoxAddChild.SelectedItem = null; } }
static double CreateGroup() { var group = new Group { Name = "УЖКХбд-11", Year = 1, PrefectLastName = "Кузнецов" }; var startTime = DateTime.Now; GroupLogic.Create(group); var finishTime = DateTime.Now; Console.WriteLine("---Скрипт CreateGroup выполнен"); return((finishTime - startTime).TotalMilliseconds); }
public ActionResult AssignToNetwork() { var member = new MemberLogic().Find(s => s.Id.Equals(User.Identity.GetUserId())); var addAgentModel = new RegisterAndAssignUserToNetWork(); addAgentModel.AvailableSex.Add(new SelectListItem() { Text = "Select Sex", Value = "" }); var sex = new GenderProcess().GetSex().OrderBy(s => s.Name); foreach (var item in sex) { addAgentModel.AvailableSex.Add(new SelectListItem() { Text = item.Name, Value = item.Id }); } addAgentModel.AvailableFunction.Add(new SelectListItem() { Text = "Select Function", Value = "" }); var function = new GroupLogic().Get(s => s.Owner.Equals(member.Agency)); foreach (var item in function) { addAgentModel.AvailableFunction.Add(new SelectListItem() { Text = item.Name, Value = item.Id }); } return(View(addAgentModel)); }
public ActionResult Index() { if (Session["Username"] != null) { PlayerLogic playerLogic = new PlayerLogic(); Session["UserID"] = playerLogic.GetUserID((string)Session["UserName"]); GroupLogic groupLogic = new GroupLogic(); List <Group> groups = new List <Group>(); List <int> GroupsOfUser = groupLogic.GetGroupIdsFromPlayer((int)Session["UserID"]); foreach (int i in GroupsOfUser) { groups.Add(groupLogic.GetGroupDetails(i)); } ViewBag.groups = groups; return(View()); } return(RedirectToAction("Login", "Player")); }
static double UpdateGroup() { var groupToUpd = GroupLogic .Read(new Group { Name = "РТбд-32" }) .FirstOrDefault(); var newGroup = new Group { Id = groupToUpd.Id, Name = groupToUpd.Name, PrefectLastName = "Чернов", Year = groupToUpd.Year }; var startTime = DateTime.Now; GroupLogic.Update(newGroup); var finishTime = DateTime.Now; Console.WriteLine("---Скрипт UpdateGroup выполнен"); return((finishTime - startTime).TotalMilliseconds); }
public LocationContextEventArg(GroupLogic currentLocationContext, GroupLogic prevLocationContext) { CurrentLocationContext = currentLocationContext; PreviousLocationContext = prevLocationContext; }
public FormGroups(GroupLogic logic) { InitializeComponent(); this.logic = logic; }
public MainForm(MatchingLogic logicM, GroupLogic logic) { InitializeComponent(); this.logic = logic; this.logicM = logicM; }
public ElvantoManager(IOptions <ElvantoOptions> optionsAccessor) : base(optionsAccessor) { Groups = new GroupLogic(ElvantoOptions); People = new PersonLogic(ElvantoOptions); PeopleFlows = new PeopleFlowLogic(ElvantoOptions); }
public ElvantoManager(string apiKey) : base(apiKey) { Groups = new GroupLogic(ElvantoOptions); People = new PersonLogic(ElvantoOptions); PeopleFlows = new PeopleFlowLogic(ElvantoOptions); }
void ProcessCombat() { if (!bCombatStarted) { } else { if (bActionInProgress && bFighterInInitialPosition) { if (!waitedOneFrame) { waitedOneFrame = true; } else { ActionEnded(); waitedOneFrame = false; } } if (!bTurnInProgress && !fighterMouvementManager.bMoveFighterJoiningToPosition) { if (protoScript != null) { if (protoScript.combat != null) { protoScript.combat.NextTurn(); } } currentFighter = GetNextFighter(); actionLaunched = false; actionWheel.SetFighter(currentFighter); if (currentFighter.eCreatureType == CreatureType.Monster) { // actionWheel.SetAction(ActionType.FEAR, ((GroupHumanFighter)humanGroupFighter).bCanBeFeared); // actionWheel.SetAction(ActionType.TALK, ((GroupHumanFighter)humanGroupFighter).bCanListen); } currentGroupLogic = GetGroupLogicOfFighter(currentFighter); bTurnInProgress = true; targetChoosed = null; PutFighterInFightPosition(); } else if (!bActionInProgress && bFighterInFightPosition) { if (currentGroupLogic.GetLogicType() == LogicType.IA) { if (!bActionChoosed) { if (protoScript != null && protoScript.combat != null && protoScript.combat.currentTurn != null) { actionChoosed = ActionType.GetActionTypeWithID(protoScript.combat.currentTurn.ActionCode); } else { actionChoosed = ((GroupIA)currentGroupLogic).SelectAction(monsterGroupFighter.lFighters, humanGroupFighter.lFighters); } bActionChoosed = true; if (actionChoosed.GetTargetType() == ActionType.ActionTargetType.OneTarget) { bActionRequireTarget = true; } else { bActionRequireTarget = false; } } else if (bActionRequireTarget && !bTargetChoosed) { targetChoosed = ((GroupIA)currentGroupLogic).SelectTarget(monsterGroupFighter.lFighters, humanGroupFighter.lFighters); bTargetChoosed = true; } else { // Current Fighter perform action on target PerformAction(); } } else // If LogicType = Player { if (!bActionChoosed) { if (currentFighter.eCreatureType == CreatureType.Monster) { if (((Monster)currentFighter).isBoss) { actionChoosed = ActionType.FEAR; bActionChoosed = true; AkSoundEngine.PostEvent("Play_" + currentFighter.sName + "Fear", gameObject); } } // Choose action } else if (bActionRequireTarget && !bTargetChoosed) { // Chose Target } else { // Current Fighter perform action on target // Debug.Log("Action in progress player"); PerformAction(); } } } } }
/// <summary> /// contructor to initialize logic /// </summary> /// <param name="logic"></param> public GroupController(GroupLogic logic) : base() { logger.Info("Created: GroupController"); _logic = logic; }