// Start is called before the first frame update void Start() { controller = Canvas.GetComponent <GroupInformationcontrol>(); individualList = controller.GetIndividualMap(); Master = Parent.GetComponent <Transform>(); foreach (string x in individualList.Keys) { string[] str = individualList[x].Split(' '); instantPrefab(Master, i, str[0].Substring(6, str[0].Length - 7), x); i++; } }
private void getMap() { individual = db.GetIndividualMap(); }
void Start() { contact = ContactListPage.GetComponent <contactlist>(); controller = Canvas.GetComponent <GroupInformationcontrol>(); individual = controller.GetIndividualMap(); }