void parseMetadata(string metaAsset) { TextAsset metaText = Resources.Load(metaAsset) as TextAsset; string[,] metaGrid = CSVReader.SplitCsvGrid(metaText.text); int numberOfGroups = metaGrid.GetUpperBound(1) - 1; for (int i = 1; (i < numberOfGroups + 1); i++) { // add the group GameObject nodeGroupObject = Instantiate(Resources.Load("NodeGroupContainer") as GameObject, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity) as GameObject; NodeGroup nodeGroupWrapperObject = new NodeGroup(nodeGroupObject); int currentGroupNumber = (int)float.Parse(metaGrid[0, i]); nodeGroupWrapperObject.nodeGroupContainerScript.groupNumber = currentGroupNumber; nodeGroupWrapperObject.gameObject.transform.parent = nodeContainer.transform; // give the group its centroid float x_3d = float.Parse(metaGrid[1, i]) * ConstantsSpacerock.GRAPH_SPREAD_MULTIPLIER * ConstantsSpacerock.TOTAL_GRAPH_SCALE_MULTIPLIER; float y_3d = float.Parse(metaGrid[2, i]) * ConstantsSpacerock.GRAPH_SPREAD_MULTIPLIER * ConstantsSpacerock.TOTAL_GRAPH_SCALE_MULTIPLIER; float z_3d = float.Parse(metaGrid[3, i]) * ConstantsSpacerock.GRAPH_SPREAD_MULTIPLIER * ConstantsSpacerock.TOTAL_GRAPH_SCALE_MULTIPLIER; GameObject centroidGameObject = Instantiate(Resources.Load("GroupCentroid") as GameObject, new Vector3( x_3d, y_3d, z_3d ), Quaternion.identity) as GameObject; centroidGameObject.transform.parent = nodeGroupWrapperObject.gameObject.transform; GroupCentroidReferences groupCentroidReferenceObject = new GroupCentroidReferences(centroidGameObject); nodeGroupWrapperObject.nodeGroupContainerScript.centroid = groupCentroidReferenceObject; groupCentroidReferenceObject.groupCentroidScript.x_3d = x_3d; groupCentroidReferenceObject.groupCentroidScript.y_3d = y_3d; groupCentroidReferenceObject.groupCentroidScript.z_3d = z_3d; nodeGroups.Add( currentGroupNumber, nodeGroupWrapperObject ); groupCentroidReferenceObject.groupCentroidScript.SetColorByGroup(currentGroupNumber); } // put a centroid object in every group // give a reference to the centroid object to the group? // give the centroid object a reference to the group? // centroid color should match group color }