/*
     * If tile has a plant and player isn't out of water, water it.
     */
    void TryWatering()
    {
        bool isWatering = RBInput.GetButtonDownForPlayer(InputStrings.WEAPON2, PlayerIndex, playerDevice);

        if (isWatering)
        {
            if (actionTile != null)
            {
                GroundTile tile  = (GroundTile)actionTile.GetComponent <GroundTile> ();
                Plant      plant = tile.getPlant();
                if (plant != null)
                {
                    plant.Water();
                }
                SpawnWaterFX();
            }
        }
    }
    /*
     * Check if the tile is a valid tile to be picked and if so, pick it
     * and handle inventory changes.
     */
    void TryPicking()
    {
        bool isAction = RBInput.GetButtonDownForPlayer(InputStrings.ACTION, PlayerIndex, playerDevice);

        if (isAction)
        {
            //.TODO This violates MVC, fix it
            if (actionTile != null)
            {
                GroundTile tile  = (GroundTile)actionTile.GetComponent <GroundTile> ();
                Plant      plant = tile.getPlant();
                if (plant != null && plant.isRipe())
                {
                    Inventory inventory    = (Inventory)GetComponent <Inventory> ();
                    int       pickedItemID = tile.Pick();
                    inventory.AddItem(pickedItemID, 1);
                    AudioSource.PlayClipAtPoint(backpackSound, transform.position);
                }
            }
        }
    }
    /*
     * Check if the user tried planting and if so, check that location is
     * a valid place to plant. Then plant it and handle inventory changes.
     */
    void TryPlanting()
    {
        bool isUsingItem = RBInput.GetButtonDownForPlayer(InputStrings.ITEM, PlayerIndex, playerDevice);

        if (isUsingItem)
        {
            if (actionTile != null)
            {
                GroundTile tile = (GroundTile)actionTile.GetComponent <GroundTile> ();
                //TODO This violates MVC, fix it
                if (tile.isSoil() && tile.getPlant() == null)
                {
                    Inventory inventory = (Inventory)GetComponent <Inventory> ();
                    if (inventory.GetEquippedItem() != null)
                    {
                        GameObject plant = inventory.GetEquippedItem().plantPrefab;
                        tile.Plant(plant);
                        inventory.RemoveItem(inventory.GetEquippedItem().id, 1);
                    }
                }
            }
        }
    }