示例#1
0
 void Update()
 {
     if (Input.GetKeyDown(input))
     {
         if (mouseOrSelection == MouseOrSelection.Mouse)
         {
             spawnUnderMouse();
         }
         else
         {
             spawnInSelectedCell();
         }
     }
     if (Input.GetKeyDown(input_destroy))
     {
         if (selectedCell != null)
         {
             GroundSquare square = selectedCell as GroundSquare;
             if (square != null)
             {
                 GameObject plant = square.plant;
                 if (plant != null)
                 {
                     Debug.Log("destroy plant");
                     deSpawn(square.plant);
                 }
                 else
                 {
                     Debug.Log("plant was null");
                 }
             }
             else
             {
                 Debug.Log("square was null");
             }
         }
         else
         {
             Debug.Log("Selected cell could not have plant assigned to it. Plant lost forever.");
         }
     }
 }
示例#2
0
 void spawnInSelectedCell()
 {
     if (input != null && toSpawn != null && selectedCell != null)
     {
         Vector3    newPos    = selectedCell.transform.position;
         GameObject newObject = (GameObject)Instantiate(toSpawn,
                                                        newPos,
                                                        Quaternion.identity);
         GroundSquare square = selectedCell as GroundSquare;
         if (square != null)
         {
             Debug.Log("set plant");
             square.plant = newObject;
         }
         else
         {
             Debug.Log("Selected cell could not have plant assigned to it. Plant lost forever.");
         }
     }
     else
     {
         Debug.Log("Could not spawn in selected cell.");
     }
 }