IEnumerator CheckIfTileHurts(float interval)
    {
        while (playing)
        {
            for (int i = 0; i < ground.rings.Count; i++)
            {
                for (int j = 0; j < ground.rings[i].sections.Count; j++)
                {
                    if (ground.rings[i].sections[j].hurts)
                    {
                        ground.Hurts(i, j);
                    }
                }
            }

            yield return(new WaitForSeconds(interval));
        }
    }