private void CreateHorizontalTunnel(int x1, int x2, int y) { int min = Mathf.Min(x1, x2); int max = Mathf.Max(x1, x2); for (int x = min; x <= max; x++) { map.SetTileToFloor(x, y); } }
public Room BuildRoom() { for (int x = (int)rect.xMin + 1; x < (int)rect.xMax; x++) { for (int y = (int)rect.yMin + 1; y < (int)rect.yMax; y++) { map.SetTileToFloor(x, y); } } return(this); }