private IEnumerator Drop(float time) { yield return(new WaitForSeconds(time)); transform.DOMoveY(-100, 2f); _State = GroundManager.State.EMPTY; }
public void SetState(GroundManager.State state) { _State = state; switch (_State) { case GroundManager.State.BLACK: GetComponent <Renderer>().material.color = new Color(0.2f, 0.2f, 0.2f); break; case GroundManager.State.GRAY: GetComponent <Renderer>().material.color = new Color(0.6f, 0.6f, 0.6f); break; case GroundManager.State.WHITE: GetComponent <Renderer>().material.color = new Color(1, 1, 1); break; case GroundManager.State.EMPTY: break; } }