private void OnCollisionEnter(Collision collision) { Debug.Log("Collided with:" + collision.collider.name); GroundController.Die(); isAlive = false; SoundController.PlayDieSound(); replayButton.SetActive(true); instance.gameState = GameState.death; if (points > highScore) { highScore = points; highSoreText.GetComponent <Text>().text = "Highscore: " + highScore; } }