// Use this for initialization void Start() { emptyGrill = new EmptyGrill(this); fullGrillFoodCooking = new FullGrillFoodCooking(this); fullGrillFoodDone = new FullGrillFoodDone(this); currentGrillState = emptyGrill; emptyHands = new EmptyHands(this); holdingIngredients = new HoldingIngredients(this); holdingFood = new HoldingFood(this); currentChefState = emptyHands; }
private const byte GRILL_TYPE = 35; // 1 Byte public GrillInfoResponse( ushort grillTemp = 0, ushort probeTemp = 0, ushort grillSetTemp = 0, ushort probeSetTemp = 0, GrillState grillState = GrillState.OFF ) { GrillTemp = grillTemp; ProbeTemp = probeTemp; GrillSetTemp = grillSetTemp; ProbeSetTemp = probeSetTemp; GrillState = grillState; }
private const byte GRILL_TYPE = 35; // 1 Byte public GrillInfoResponse( ushort grillTemp = 0, ushort probeTemp = 0, ushort grillSetTemp = 0, ushort probeSetTemp = 0, GrillState grillState = GrillState.OFF, WarnCode warnCode = WarnCode.NONE ) { GrillTemp = grillTemp; ProbeTemp = probeTemp; GrillSetTemp = grillSetTemp; ProbeSetTemp = probeSetTemp; GrillState = grillState; WarnCode = warnCode; }
public void SetGrillState(GrillState grillState) { this.currentGrillState = grillState; }