// Token: 0x06000034 RID: 52 RVA: 0x00003648 File Offset: 0x00001848 private void GenerateCenterHex() { IntVec3 centerCell = this.rp.rect.CenterCell; this.GenerateBaseHex(centerCell); int num = centerCell.x - 8; int z = centerCell.z; GenSpawn.Spawn(this.GenerateThing(ThingDefOf.OrbitalTradeBeacon, null, this.rp.faction), centerCell, this.map, 0); bool flag = false; for (int i = 1; i <= 2; i++) { bool flag2 = false; for (int j = 1; j <= 2; j++) { IntVec3 intVec; intVec..ctor(num + (flag ? -1 : 1), centerCell.y, z + (flag2 ? -1 : 1) * 2); GridsUtility.GetFirstThing(intVec, this.map, ThingDefOf.Wall).Destroy(0); GenSpawn.Spawn(this.GenerateThing(ThingDefOf.Door, ThingDefOf.BlocksGranite, this.rp.faction), intVec, this.map, 0); GenSpawn.Spawn(this.GenerateThing(NekoDefOf.SculptureLarge, null, this.rp.faction), new IntVec3(num + (flag ? -1 : 1) * 2, centerCell.y, z + (flag2 ? -1 : 1)), this.map, 0); GenSpawn.Spawn(this.GenerateThing(NekoDefOf.SculptureLarge, null, this.rp.faction), new IntVec3(num + (flag ? -1 : 1) * 3, centerCell.y, z + (flag2 ? -1 : 1) * 3), this.map, 0); GenSpawn.Spawn(this.GenerateWorkbench(this.rp.faction), new IntVec3(num + (flag ? -1 : 1) * 6, centerCell.y, z + (flag2 ? -1 : 1) * 6), this.map, flag2 ? Rot4.South : Rot4.North, 0, false); z = centerCell.z; flag2 = true; } GenSpawn.Spawn(this.GenerateThing(ThingDefOf.StandingLamp, ThingDefOf.BlocksGranite, this.rp.faction), new IntVec3(num + (flag ? -1 : 1) * -1, centerCell.y, centerCell.z), this.map, 0); num = centerCell.x + 8; flag = true; } }
public void SwitchOnLight() { IntVec3 val = IntVec3Utility.ToIntVec3(this.get_Wearer().get_DrawPos()); if (!ThingUtility.DestroyedOrNull(light) && val != light.get_Position()) { SwitchOffLight(); } if (ThingUtility.DestroyedOrNull(light) && GridsUtility.GetFirstThing(val, this.get_Wearer().get_Map(), Util_VehicleLights.MiningLightDef) == null) { light = GenSpawn.Spawn(Util_VehicleLights.VehicleLightDef, val, this.get_Wearer().get_Map(), 0); } lightIsOn = true; }