void Update() { Vector3 clickPosition; clickPosition = cam.ScreenToWorldPoint(Input.mousePosition) + Vector3.forward * 10.0f; // Detect input for selecting tool bar items DetectToolbarSelection(); // Only display placement overlay if selected item is a placeable tile if (Toolbar.GetItemByIndex(Toolbar.currentIndex).itemType == InventoryItem.Type.Tile && GridUtils.AABBFloat2D(0, StaticMaps.worldMap.size.x, 0, StaticMaps.worldMap.size.y, new Vector2(clickPosition.x, clickPosition.y))) { // Display placement preview StaticMaps.ToggleMapRenderer(StaticMaps.MapType.Placement, true); StaticMaps.placementMap.SetTile(Vector3Int.zero, Toolbar.GetItemByIndex(Toolbar.currentIndex).itemTile); DisplayTileToPlace(); } else { StaticMaps.ToggleMapRenderer(StaticMaps.MapType.Placement, false); canPlace = false; } DetectClick(); }