public GridSquare CreateSquare(Vector3Int pos, int curID) { GridSquare sq = Instantiate(squarePrefab, grid.transform); sq.Position = pos; sq.SetID(curID); grid.AddSquare(sq); return(sq); }
public GridSquare CreateSquare(Vector3Int pos, int curID) { GridSquare sq = Instantiate(squarePrefab, grid.transform); sq.Position = pos; sq.SetID(curID); // sq.RemoveFriction(); grid.AddSquare(sq, gridHeight, gridWidth); return(sq); }