public override void OnInspectorGUI() { spawnPosition = EditorGUILayout.Vector3Field("Spawn Position", spawnPosition); sizes = EditorGUILayout.Vector3IntField("Grid Sizes", sizes); prefabName = EditorGUILayout.TextField("Prefab Name", prefabName); if (GUILayout.Button("Construct Board")) { var prefab = GetPrefabFromKeyword(prefabName); var test = new GameObject("Board Test"); test.transform.position = spawnPosition; GridSpawner.ConstructPlanes(sizes, test, prefab); } if (GUILayout.Button("Construct Plane")) { var prefab = GetPrefabFromKeyword(prefabName); var test = new GameObject("Plane Test"); test.transform.position = spawnPosition; GridSpawner.ConstructPlane(new Vector2Int(sizes.x, sizes.y), test, prefab); } if (GUILayout.Button("Construct Column")) { var prefab = GetPrefabFromKeyword(prefabName); var test = new GameObject("Column Test"); test.transform.position = spawnPosition; GridSpawner.ConstructColumn(sizes.y, test, prefab); } }
// Use this for initialization void Start() { player = GameObject.Find("Player").GetComponent <Player>(); spawner = GameObject.Find("Spawners").GetComponent <GridSpawner>(); gameState = GameState.MainMenu; musicControl.startMusic(); UIEventListener.Get(muteButton1).onClick += toggleSound; UIEventListener.Get(muteButton2).onClick += toggleSound; pauseLock = false; }
// Update is called once per frame void OnMouseDown() { currentHealth--; UpdateScale(); if (currentHealth < 1) { Die(true); GridSpawner gridSpawner = transform.parent.parent.GetComponent <GridSpawner>(); gridSpawner.RemoveFromGrid(posX, posY); } }
public void Defeat() { currentGameState = GameState.Defeat; UILabel score = GameObject.Find("score_value").GetComponent <UILabel>(); score.text = "0"; if (band == Band.Skull) { defeatSymbolKiss.SetActive(false); defeatSymbolSkull.SetActive(true); defeatSymbolWing.SetActive(false); } if (band == Band.Kiss) { defeatSymbolKiss.SetActive(true); defeatSymbolSkull.SetActive(false); defeatSymbolWing.SetActive(false); } if (band == Band.Wing) { defeatSymbolKiss.SetActive(false); defeatSymbolSkull.SetActive(false); defeatSymbolWing.SetActive(true); } //NGUITools.SetActive( gameplayPanel,false); NGUITools.SetActive(blockPanel, true); if (player.Score > PlayerPrefs.GetInt("topScore")) { PlayerPrefs.SetInt("topScore", player.Score); } NGUITools.SetActive(defeatPanel, true); UILabel defeatScore = GameObject.Find("defeat_score_value").GetComponent <UILabel>(); UILabel topScore = GameObject.Find("top_score_value").GetComponent <UILabel>(); UILabel distance = GameObject.Find("distance_value").GetComponent <UILabel>(); defeatScore.text = player.Score.ToString(); topScore.text = PlayerPrefs.GetInt("topScore").ToString(); GridSpawner gs = GameObject.Find("Spawners").GetComponent <GridSpawner> (); distance.text = gs.TileCounter.ToString() + " m"; GA.API.Design.NewEvent("Distance when defeat", gs.TileCounter); }
public void ConstructNewBoard(Vector3Int size, bool shouldReplace = true) { if (shouldReplace) { Destroy(zoneBoard); } zoneBoard = Instantiate(tokenBoardPrefab, spawnPoint, new Quaternion()); var planes = new GameObject("Planes"); planes.SetParentRelative(zoneBoard); zoneData = GridSpawner.ConstructPlanes(size, planes, tokenZonePrefab); FitCollider(size); FitBase(size); InitZoneData(); }
// Use this for initialization void Start() { originalColliderSize = transform.gameObject.GetComponent <BoxCollider> ().size; // Random color //gameObject.renderer.material.color = new Color (Random.value, Random.value, Random.value); player = GameObject.Find("Player"); currentHealth = Random.Range(minHealth, maxHealth + 1); UpdateScale(); // Get Spawner Spawner spawner = transform.parent.GetComponent <Spawner> (); posX = spawner.posX; posY = spawner.posY; // Get GridSpawner GridSpawner gridSpawner = spawner.transform.parent.GetComponent <GridSpawner>(); gridSpawner.InsertToGrid(posX, posY, gameObject); }
// Use this for initialization void Start() { grid = GameObject.Find("Grid"); gridSpawner = grid.GetComponent<GridSpawner>(); float Xoffset = (this.transform.position.x + 0.4f) % 0.8f; if (Xoffset >= 0.4f) { Xoffset -= 0.8f; }; float Yoffset = (this.transform.position.y + 0.4f) % 0.8f; if (Yoffset >= 0.4f) { Yoffset -= 0.8f; }; float newx = this.transform.position.x - Xoffset; float newy = this.transform.position.y - Yoffset; this.transform.position = new Vector3(newx, newy, this.transform.position.z); int currentX = FindCellPositionX(transform.position.x); int currentY = FindCellPositionY(transform.position.y); RoomManager.get().register(this, currentX, currentY); }
void HitWithinRange(GridSpawner gridSpawner) { for (int x = posX - radius; x <= posX + radius; x++) { for (int y = posY - radius; y <= posY + radius; y++) { GameObject obj = gridSpawner.LookupGrid(x, y); if (obj) { Mole mole = obj.GetComponent <Mole>(); if (true) { mole.Die(); } } } } }
// Update is called once per frame void Update() { Vector3 scale = transform.localScale; scale.x += Time.deltaTime * expandSpeed / lifetime; scale.z += Time.deltaTime * expandSpeed / lifetime; transform.localScale = scale; GridSpawner gridSpawner = GameObject.Find("GridSpawner").GetComponent <GridSpawner>(); HitWithinRange(gridSpawner); currentLifetime += Time.deltaTime; if (currentLifetime >= lifetime) { Destroy(gameObject); } }
private void Init() { aStarGrid = GameObject.FindGameObjectWithTag("AStar").GetComponent <ASGrid>(); camController = Camera.main.GetComponent <CameraController>(); gridSpawner = GetComponent <GridSpawner>(); bonusTestManager = FindObjectOfType <BonusManager>(); gridSpawner.SetGridTransformr(transform); thisTransform = transform; camController.SetCamSize(gridSize.x, gridSize.y, cellDiameter); Action <Vector3[, ]> level1 = SetLevel1; Action <Vector3[, ]> level2 = SetLevel2; Action <Vector3[, ]> level3 = SetLevel3; levelsList = new Dictionary <int, Action <Vector3[, ]> > { { 1, level1 }, { 2, level2 }, { 3, level3 } }; }
public Constraints boundingPositionBox; // Used to enter the coords to bound the Snirts to. #endregion void Start() { anim = GetComponent <Animator>(); gridManager = GameObject.FindGameObjectWithTag("NodeSpawner").GetComponent <GridSpawner>(); predator = GameObject.FindGameObjectWithTag("Enemy"); // TEMP behaviourTreeRoot = new Selector( // <ROOT> new Sequence( // [Starvation Check] new StarvationCheck(gameObject), // (Hunger at Complete 0?) new Die(gameObject)), // (PERISH) new Sequence( // [Predator Check] new PredatorInRangeCheck(gameObject), // (Can See Predator?) new FleeFromPredator(gameObject)), // (Flee) new Sequence( // [Food] new LowFoodCheck(gameObject), // (Low on Food?) new Selector( // <Pathfinding> new Sequence( // [Path] new NeedPathCheck(gameObject), // (Need a Path?) new CreatePathToFood(gameObject, gridManager.foodNodes)), // (Create a Path) new SeekAlongPathToFood(gameObject))), // (Seek Along Path) new Selector( // <Wander> new Sequence( // [Move] new StaminaCheck(gameObject), // (Stamina High Enough?) new WanderFlock(gameObject)), // (Wander) new Rest(gameObject))); // (Rest) hunger = Random.Range(hungerMax - 20, hungerMax); stamina = Random.Range(staminaMax - 20, staminaMax); waterSpeed = speed / 2; originalSpeed = speed; snirtName = RandomName(); RandomVelocity(); }
void Awake() { staticRef = this; }
private void Awake() { gridSpawner = GetComponent <GridSpawner>(); }
private void GetSpawners() { swarmSpawner = GameObject.Find("SwarmSpawner").GetComponent <SwarmSpawner>(); gridSpawner = GameObject.Find("GridSpawner").GetComponent <GridSpawner>(); lightSpawner = GameObject.Find("LightSpawner").GetComponent <LightSpawner>(); }
public ScoringLoop(PlayLoop playLoop, TweenerLib tweenerLib) : base(playLoop, tweenerLib) { player = playLoop.Player; gridSpawner = playLoop.GridSpawner; }
public NewRoundLoop(PlayLoop playLoop, TweenerLib tweenerLib) : base(playLoop, tweenerLib) { player = playLoop.Player; gridSpawner = playLoop.GridSpawner; }